Releases: tr7zw/EntityCulling
Releases · tr7zw/EntityCulling
1.7.1(1.21.3-1.19.3)
What's Changed
- Add 1.21.3 support (no 1.21.2)
- Correctly skip invisible armor stands instead of marker
- Fix drg_flares:drg_flare whitelist
- Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in #174
- Create es_es.json by @C4BR3R4 in #171
- Added translation key for keybind category (fix issue #172) by @Thijzert123 in #175
New Contributors
- @AlexModGuy made their first contribution in #174
- @C4BR3R4 made their first contribution in #171
- @Thijzert123 made their first contribution in #175
Full Changelog: 1.7.0...1.7.1
1.7.0(1.21.1-1.19.3)
Changes
- Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
- 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
Full Changelog: 1.6.7...1.7.0
1.6.7(1.21.1-1.20.1)
1.6.6(1.21-1.20.1)
1.6.5(1.20.6-1.20.1)
Changes
- Backport latest build down to 1.20.1
- Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
Full Changelog: 1.6.4-1.20.6...1.6.5
1.6.4-1.7.10
Changes
- Fix crash with some mods adding clientside entities(Twilight Forest/Thaumcraft)
Full Changelog: 1.6.3-1.7.10...1.6.4-1.7.10
1.6.4-1.20.6
What's Changed
- Update to 1.20.6 (dropping 1.20.5)
- Re-add Forge/NeoForge builds
- Mexican Spanish translation by @TheLegendofSaram in #153
New Contributors
- @TheLegendofSaram made their first contribution in #153
Full Changelog: 1.6.4-1.20.5...1.6.4-1.20.6
1.6.4-1.20.5
1.6.4-1.20.4
Changes
- Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
- Remove that spectator turns off culling, as it now fully works when going through walls
- Add
drg_flares:drg_flares
to the default whitelist
Full Changelog: 1.6.3.1-1.20.4...1.6.4-1.20.4
1.6.3-b1.7.3
Backport to beta 1.7.3 Fabric(Babric) by @viciscat.