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Releases: tpill90/epic-lancache-prefill

v2.0.0

03 May 22:43
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What's Changed

  • Upgraded project to .NET 8 #38
  • select-apps - The prefill run after selecting apps should now be able to be cancelled with ctrl + c #35

Prefill

  • When a request fails for any reason, it will be assumed that there is something wrong with the chunk stored on the Lancache server, with subsequent retries attempting to repair the chunk stored on disk. #51
  • Resolved a long running issue with downloads where a single request will indefinitely hang forever. Hanging requests will now correctly timeout and retry. #50
  • The --nocache flag is now a hidden debug flag. This flag is not typically needed in regular usage, as the cached manifests on disk greatly improve reliability. The clear-cache command still remains available in the occasion that the cached manifests need to be purged #48 /pull/55
  • Unreal Engine will no longer be included when using the --all flag #47
  • Adding total data transferred to final prefill summary result #18 image

Full Changelog: v1.2.0...v2.0.0

v1.2.0

09 Aug 21:13
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What's Changed

  • In the case of an unexpected login error, EpicPrefill should now correctly prompt the user to login again. Will no longer require manual intervention to delete the affected user credentials. #25

Full Changelog: v1.1.3...v1.2.0

v1.1.3

11 Jul 13:52
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What's Changed

  • select-apps will now check that the user owns at least one game and display an appropriate message if they don't. #40
  • Adding a filter to remove all Unreal Engine entries from select-apps #16
  • select-apps will now do case insensitive sorting of titles #9

Full Changelog: v1.1.2...v1.1.3

v1.1.2

09 Jun 01:13
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What's Changed

  • update.sh - Fixing an issue in the "up to date" check that resulted in the latest release always being downloaded regardless of the currently installed version.

New Contributors

Full Changelog: v1.1.1...v1.1.2

v1.1.1

28 Apr 23:10
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What's Changed

  • Authentication token will now be refreshed if it expires during the download by @Jan-Magerl #26

New Contributors

Full Changelog: v1.1.0...v1.1.1

v1.1.0

15 Mar 23:17
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What's Changed

  • Update scripts will now correctly download EpicPrefill instead of SteamPrefill #10
  • DownloadHandler will now use the correct Epic user agent, instead of UserAgent. Ubiquiti routers should no longer block EpicPrefill's traffic as malicious. #13
  • EpicPrefill should now use the correct CDNs when downloading. Resolves an issue where some users were getting a CDN that does not have the game requested. #8
  • Logging on a headless Linux environment should no longer throw an error #12

Full Changelog: v1.0.1...v1.1.0

v1.0.1

13 Feb 19:58
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No code changes. Only adds Docker support.

v1.0.0

13 Feb 01:06
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First release of EpicPrefill !