Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
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Updated
Aug 28, 2024 - C++
Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
Minimal C implementation of docker which is a platform for working with container images
doing my homework before christmas 🎄
Http server implementation from scratch.
MLKit + Camera + Flow
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
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