Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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Updated
Apr 13, 2019 - Jupyter Notebook
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
🎮A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
dicemechanicsim (DMS) tests game mechanics for Midnight Riders, the tabletop role-playing game (TTRPG)
A 2d platform prototype
A prototype of card game mechanics.
First game in Godot to learn the engine and create some game mechanics.
Configurable options to balance the power of the elytra.
Official monorepo for Xethya, an RPG mechanics framework built in TypeScript.
The Number Guessing Game in Java generates a random number between 1-100 and prompts the user to guess it. It offers three levels of difficulty with different attempts allowed. The game uses java.util.Random and java.util.Scanner classes, and the number of attempts is predefined. Contributions are welcome to improve the game.
*Game Engine *WIP
Game Mechanics and Game Theory Notes, Rulebooks for Games
Adds an economy system for easier trading between players.
Attraction and repellent behavior implementation with Unity
Uses the "Silence Occasionally Broken by..." concept but with Minecraft sounds!
Gridbased point-and-click movement system, which uses A* algorithm for navigation
A prototype for testing core game mechanics
A phaser game I made for the game programming class
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