PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
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Updated
Jun 15, 2025
PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
[CVPR 2025] MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation
A curated list of awesome 3D scene generation papers. (arXiv 2505.05474)
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
We have released official implementation in https://github.com/VAST-AI-Research/MIDI-3D
Official implementation of paper "Pyramid Diffusion for Fine 3D Large Scene Generation" (ECCV 2024 Oral)
PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion
RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors
[3DV 2024] official repo of 3DV paper "RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation"
SceneCompleter: Dense 3D Scene Completion for Generative Novel View Synthesis
[AAAI 2025]MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation
The implementation for "3D Scene Diffusion Guidance using Scene Graphs" paper. A Diffusion Model for Conditional 3D Scene Generation with Classifier-Free Guidance on Scene Graphs
Unity application to convert 2D sketches to 3D models which could be maneuvered around using hand gestures (to a position and orientation of choice) in a 3D scene.
PartCrafter offers a method for generating structured 3D meshes using compositional latent diffusion transformers. Explore the official implementation and contribute to the project! ๐ ๏ธ๐
SceneCompleter is an official implementation for dense 3D scene completion aimed at enhancing generative novel view synthesis. This project will soon provide all necessary code to support your research and development efforts. ๐๐ป
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