A cross-platform framework for developing spatial audio algorithms and software in C/C++
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Updated
Jun 6, 2024 - C
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Reader for AES SOFA files to get better HRTFs
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
Ambisonic encoding / decoding and binauralization library in C++
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
The EAR Production Suite is a set of VST® plugins and tools for producing immersive and personalizable audio content suitable for any Next Generation Audio codec. It is based on the Audio Definition Model (ITU-R BS.2076) and the ITU ADM Renderer (ITU-R BS.2127) and enables monitoring on any ITU-R BS.2051 loudspeaker configuration.
Lightweight game engine.
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
An iOS application/service that aids navigation through spatialized audio
Acoustic Auralization using the Web Audio
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
Real-Time Spherical Array Renderer for binaural reproduction in Python
OpenAL bindings and audio playback for Python
Dolby.io Virtual Worlds plugin for Unreal Engine
Modern C++ 2D/3D audio library
SOFA Spatializer as a Native Plugin for Unity
Ambiscaper: a tool for automatic dataset generation and annotation of reverberant Ambisonics audio. Originally forked from http://github.com/justinsalamon/scaper
The Fraunhofer MPEG-H decoder (mpeghdec) is a C/C++ implementation of the MPEG-H Audio standard as defined in ISO/IEC 23008-3:2022
3D music animation + machine learning (in development)
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