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rtxa
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@rtxa rtxa commented Jul 20, 2024

The _toggleweapon command allows the player to quickly switch to a specific weapon if it is available in their inventory. If the requested weapon is not available, the command will switch to a default weapon specified.

Usage

_toggleweapon <weapon_name> <default_weapon>

Where:

  • <weapon_name>: The primary weapon the player wants to switch to, if available.
  • <default_weapon>: The default weapon to switch to if <weapon_name> is not available.

Example

bind q "_toggleweapon weapon_shotgun weapon_crowbar"

In this example, if you press Q, the command will first try to switch to the shotgun (weapon_shotgun). If the shotgun is not available in the player's inventory, it will switch to the crowbar (weapon_crowbar) as the default weapon.

Benefits:

  • Provides a fallback option if the primary weapon is not available, ensuring the player always has a suitable weapon.
    • For players who have all the weapons binded to the keyboard (which can be quite a few), the _toggleweapon command can help reduce the number of key bindings needed, making weapon switching more efficient and also having a nearby key for faster switching.

@tmp64
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tmp64 commented Aug 10, 2024

bind q "weapon_crowbar;weapon_shotgun" seems to do the same. It first switches to the crowbar and immediately switches to the shotgun. If the shotgun isn't available, the crowbar stays as the active weapon.

@rtxa
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rtxa commented Aug 10, 2024

True, but you have to wait to the server to answer those commands to do the switching, it's faster if you check it from client-side if the gun is available for better response and send one command instead of two. Besides I've already test that before and it's slower.

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2 participants