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Building Integrity Overhaul

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@timothymtorres timothymtorres released this 21 Jan 17:55
· 271 commits to master since this release

Added

  • A link to the discord server on the README.md
  • FAQ.md
  • Zombie power_claw skill provides a x2 degrade multiplier against human armor. (only when attacking with claws)
  • GPS destruction/degrade message
  • Armor destruction/degrade message to both attacker and target

Remove

  • Descriptions for door health.

Changed

  • Buildings integrity is now set based on building type. The max integrity range is between 3-30 depending on the building. Large buildings and ones with resources will have more integrity. - A zombie's ruin ability works by decreasing the integrity of a building by -1 per action.
  • Ransacked integrity state is when the building is not at max integrity, this results in lowered search rates and quality of discovered items.
  • Ruined integrity state is when the building is at or below 0, this results in severely lowered search rates and quality of discovered items.
  • Ruin decay sets in once the building is at or below 0, and keeps decreasing by 1 until the negative of max integrity is reached. (ie. if max integrity of a building is 5, then the max ruin value is -5)
  • The human skill 'renovate' repairs buildings with a toolbox by increasing the integrity by 1 per action.
  • Toolbox durability is 1, ap cost is 5 (with modifiers -1 for repair, and -2 for repair_adv)
  • Max feedings from a carcass is now 4.
  • A zombie can create organic armor from feeding on a corpse with the armor skill. If the zombie has armor_adv they may select which armor to spawn, otherwise it is random.
  • Organic armor resistance values.