You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Zombie power_claw skill provides a x2 degrade multiplier against human armor. (only when attacking with claws)
GPS destruction/degrade message
Armor destruction/degrade message to both attacker and target
Remove
Descriptions for door health.
Changed
Buildings integrity is now set based on building type. The max integrity range is between 3-30 depending on the building. Large buildings and ones with resources will have more integrity. - A zombie's ruin ability works by decreasing the integrity of a building by -1 per action.
Ransacked integrity state is when the building is not at max integrity, this results in lowered search rates and quality of discovered items.
Ruined integrity state is when the building is at or below 0, this results in severely lowered search rates and quality of discovered items.
Ruin decay sets in once the building is at or below 0, and keeps decreasing by 1 until the negative of max integrity is reached. (ie. if max integrity of a building is 5, then the max ruin value is -5)
The human skill 'renovate' repairs buildings with a toolbox by increasing the integrity by 1 per action.
Toolbox durability is 1, ap cost is 5 (with modifiers -1 for repair, and -2 for repair_adv)
Max feedings from a carcass is now 4.
A zombie can create organic armor from feeding on a corpse with the armor skill. If the zombie has armor_adv they may select which armor to spawn, otherwise it is random.