Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TH13 v0.01a: Fix deathbombing not working with ≥1 flames on the trance gauge #18

Open
nmlgc opened this issue Feb 8, 2018 · 0 comments

Comments

@nmlgc
Copy link
Contributor

nmlgc commented Feb 8, 2018

This works in the full version, here's a replay to prove it. Mainly important because deathbombing not working also breaks the auto-bomb cheat patch under this circumstance.

If you decide to fix this, make sure that it doesn't actually break replays. If it does, we'll have to put this into the cheat patch instead of base_tsa.

@nmlgc nmlgc changed the title TH13 v0.01a: Fix deathbombing not working with more than one flame on the trance gauge TH13 v0.01a: Fix deathbombing not working with ≥1 flames on the trance gauge Feb 8, 2018
DankRank pushed a commit that referenced this issue Jun 7, 2018
…images.

We'll probably end up rearranging all those sprites anyway though, to
make sure that translators can make them as large as they can possibly
appear in-game, despite breaking compatibility to the retexture patch
and other existing translations…

Sprites enlarged
----------------

front.png:
• #19 – MAX
• #20 – 点

replay00.png:
• #9 – 処理落ち率

result01.png:
• #4 – Extra

title01.png / title01s.png:
• #11 – Extra Start

title04.png / title04s.png:
• #00 – Shot (決定)
• #1 – Bomb (キャンセル)
• #11 – Off
• #16 – Midi
• #18 – Skip
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant