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This works in the full version, here's a replay to prove it. Mainly important because deathbombing not working also breaks the auto-bomb cheat patch under this circumstance.
If you decide to fix this, make sure that it doesn't actually break replays. If it does, we'll have to put this into the cheat patch instead of base_tsa.
The text was updated successfully, but these errors were encountered:
nmlgc
changed the title
TH13 v0.01a: Fix deathbombing not working with more than one flame on the trance gauge
TH13 v0.01a: Fix deathbombing not working with ≥1 flames on the trance gauge
Feb 8, 2018
…images.
We'll probably end up rearranging all those sprites anyway though, to
make sure that translators can make them as large as they can possibly
appear in-game, despite breaking compatibility to the retexture patch
and other existing translations…
Sprites enlarged
----------------
front.png:
• #19 – MAX
• #20 – 点
replay00.png:
• #9 – 処理落ち率
result01.png:
• #4 – Extra
title01.png / title01s.png:
• #11 – Extra Start
title04.png / title04s.png:
• #00 – Shot (決定)
• #1 – Bomb (キャンセル)
• #11 – Off
• #16 – Midi
• #18 – Skip
This works in the full version, here's a replay to prove it. Mainly important because deathbombing not working also breaks the auto-bomb cheat patch under this circumstance.
If you decide to fix this, make sure that it doesn't actually break replays. If it does, we'll have to put this into the
cheat
patch instead ofbase_tsa
.The text was updated successfully, but these errors were encountered: