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th06: Maximize sprite boundaries where possible without changing the …
…images. We'll probably end up rearranging all those sprites anyway though, to make sure that translators can make them as large as they can possibly appear in-game, despite breaking compatibility to the retexture patch and other existing translations… Sprites enlarged ---------------- front.png: • #19 – MAX • #20 – 点 replay00.png: • #9 – 処理落ち率 result01.png: • #4 – Extra title01.png / title01s.png: • #11 – Extra Start title04.png / title04s.png: • #00 – Shot (決定) • #1 – Bomb (キャンセル) • #11 – Off • #16 – Midi • #18 – Skip
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