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[Add] Suspend/Resume Canvas Zoom by desactivating Navigation #220

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3 changes: 3 additions & 0 deletions imgui_node_editor.h
Original file line number Diff line number Diff line change
@@ -368,6 +368,9 @@ int BreakLinks(PinId pinId); // Break all links connected to this pin
void NavigateToContent(float duration = -1);
void NavigateToSelection(bool zoomIn = false, float duration = -1);

void SuspendNavigation();
void ResumeNavigation();

bool ShowNodeContextMenu(NodeId* nodeId);
bool ShowPinContextMenu(PinId* pinId);
bool ShowLinkContextMenu(LinkId* linkId);
10 changes: 10 additions & 0 deletions imgui_node_editor_api.cpp
Original file line number Diff line number Diff line change
@@ -576,6 +576,16 @@ void ax::NodeEditor::NavigateToSelection(bool zoomIn, float duration)
s_Editor->NavigateTo(s_Editor->GetSelectionBounds(), zoomIn, duration);
}

void ax::NodeEditor::SuspendNavigation()
{
s_Editor->SuspendNavigation();
}

void ax::NodeEditor::ResumeNavigation()
{
s_Editor->ResumeNavigation();
}

bool ax::NodeEditor::ShowNodeContextMenu(NodeId* nodeId)
{
return s_Editor->GetContextMenu().ShowNodeContextMenu(nodeId);
10 changes: 10 additions & 0 deletions imgui_node_editor_internal.h
Original file line number Diff line number Diff line change
@@ -1433,6 +1433,16 @@ struct EditorContext
m_NavigateAction.NavigateTo(bounds, zoomMode, duration);
}

inline void SuspendNavigation()
{
m_NavigateAction.m_IsActive = false;
}

inline void ResumeNavigation()
{
m_NavigateAction.m_IsActive = true;
}

void RegisterAnimation(Animation* animation);
void UnregisterAnimation(Animation* animation);