Skip to content

Commit

Permalink
model viewer improvement spike. multiple changes.
Browse files Browse the repository at this point in the history
-Drop to .net 4.5.2, show console for now, linear texture sample.
-Cleanup logic for computing depth bias
-Increase depth bias to decrease z-fighting
-Optimize async texture loading at map-load time.
-Create solid color textures in-memory rather than via resource.
-Revert to point filtering as linear led to transparent edges.
-Make unloaded texture less of an eyesore
-Remove unused LoadMeshThreadArg
-Draw wires around meshes that share the same texture
-Use WPF to handle message pump.
-Only render when scene has been updated.
  • Loading branch information
miyu committed Dec 13, 2015
1 parent b5a971b commit 208096c
Showing 1 changed file with 1 addition and 1 deletion.