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model viewer improvement spike. multiple changes.
-Drop to .net 4.5.2, show console for now, linear texture sample. -Cleanup logic for computing depth bias -Increase depth bias to decrease z-fighting -Optimize async texture loading at map-load time. -Create solid color textures in-memory rather than via resource. -Revert to point filtering as linear led to transparent edges. -Make unloaded texture less of an eyesore -Remove unused LoadMeshThreadArg -Draw wires around meshes that share the same texture -Use WPF to handle message pump. -Only render when scene has been updated.
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Submodule dargon-model-viewer
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16 files