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Rework shuttles and let the Alamo soar #16185
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I think we tried to move out from the uh mobile fort thing but well this seems like a good idea. I still think you should put cockpits on the Alamo so xenos can't instantly rush you to touch the console. Also I don't think xenos being able to call the Alamo whenever is a good idea, it should keep the same restrictions (wipe groundside) |
So what about the art style? These are just regular walls and glass + the floor-choice looks ugly, nothing space-flight worthy visual-wise |
Skill issue. Should have some TMs first to see if it becomes a real issue.
I never said I was removing those restrictions. Only that you can call it anywhere now.
I think it looks nice. I started out using the Normandy assets but realized why no one has used them. Most only have south facing states. |
Very cool pr, I'm excited to see this. No more FOB is an overall improvement |
Honestly, like the look of this. |
EVERY PR THAT YOU MAKE FOR THE PAST 2 YEARS HAVE BEEN NOTHIGN BUT BANGERS I LOVE YOU |
For bombarding. Essentially a mini-OB that the CIC officer controls. |
Being that the tadpole is normandy, you might have to make some different checks to make sure the alamo can't land on the alamo and all those weird little behaviors. Not sure where i'd look, but I wouldn't be surprised if that was an issue. Also, how does this work for xenos? Does it call it into FOB's and all? What about the alamo control consoles? Does it work, or does it send the ship into it's 'default' behavior? That later option would be prefered, IMO. Still, this is a good, ambitious PR and I hope it works out. |
???
Going to let leaders be able to call it down anywhere not underground. Not going to care about clearance and stuff, just let it crush everything in the area it was summoned to. Since fixed FOBs are going to be phased out, I don't want to make players suffer by traveling all the way to an LZ just to call it when they already won.
As do I! Hate how irrelevant Alamo has become, and shuttles could really stand to use some improvements. |
This pr should more accurately say it removes the alamo entirely and replaces it with a bigger tad model. |
This sounds like it will introduce a lot of bugs, exploits and completely change up the structure of an average round. I commend you for your bravery to make a change on this scale and pray for you. |
Glass half-empty thinking, Jimmy boy. Alamo is on life support right now.
Absolutely.
I cannot suffer a greater loss than my beloved #11783. The soul is strong willed. |
Still sad about that one... |
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I pray for your success
RIP stealthjacks, time for wraith fuckery. |
Isn't this just Super FOB tad? Not to mention, a wraith can banish a window from the front, then have a T4 touch the console to disable it. Or set up a portal next to the console, then have a T4 walk in, touch the console, then leave. |
Is the process not timed? If not, just going to add one. |
The time is supposed to be the channel for opening the cockpit door, due to being the only way in for T4s, but from your pictures, that is not only gone, but the windows by the console are breakable, making it easier to ground the alamo. |
Yeah I added a timer, just not committed. Tadpole takes 20 seconds. Thinking maybe 30 seconds to capture, another 30 for early victory instead of hijack to give time for marines to prevent it. |
About The Pull Request
To-Do
General:
Alamo:
Tadpole:
Bug Fixes / Quality of Life:
atom_colours
was not set already for turfs withcolor
hitbox
was needed when firing their gunpossible_destinations
is an actual list, not a stringWhy It's Good For The Game
Unchain the Alamo. Some goodies for shuttle enjoyers. Lots of bug fixes.
Changelog
🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: