Fixes revive() causing you to be unable to shoot at unseen tiles #15860
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About The Pull Request
Allows mobs to shoot at unseen tiles when revive() gets called on them. I'm going to admit, this was more of a game of 'call the missing proc that wasn't called in login()'. I don't fully understand why this works, and my only guess that is that the screenmob.client.screen = list() call in the show_hud() deletes these voids that can be shot at, and that calling add_click_catcher() readds them. This is me talking out of my ass though. No immediate bugs from testing though.
Fixes #15550
Why It's Good For The Game
You no longer need to reconnect when leaving robotic cradles or entering EORD from the round ending to shoot at unseen tiles.
Changelog
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fix: Admin revives, the robotic cradle, and entering EORD via round end prefs should no longer cause you to be unable to shoot at unseen tiles
/:cl: