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Adds magazine codex entries (#12933)
* Magazine codex info * clean up formatting
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/obj/item/ammo_magazine/get_mechanics_info() | ||
. = ..() | ||
var/list/traits = list() | ||
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traits += "<U>Basic statistics for this magazine is as follows</U>:<br>" | ||
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traits += "Caliber: [caliber]<br>" | ||
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traits += "Ammo capacity: [max_rounds]<br>" | ||
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if(reload_delay) | ||
traits += "Reload delay: [reload_delay] seconds<br>" | ||
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if(fill_delay) | ||
traits += "Fill delay: [fill_delay] seconds<br>" | ||
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if(scatter_mod) | ||
traits += "Wielded scatter modifier: [scatter_mod]<br>" | ||
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if(scatter_unwielded_mod) | ||
traits += "Unwielded scatter modifier: [scatter_unwielded_mod]<br>" | ||
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if(aim_speed_mod) | ||
traits += "Wielded movement speed modifier: [aim_speed_mod]<br>" | ||
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if(wield_delay_mod) | ||
traits += "Wield delay modifier: [wield_delay_mod] seconds<br>" | ||
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if(flags_magazine & MAGAZINE_WORN) | ||
traits += "This magazine is worn instead of inserted into a gun.<br>" | ||
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traits += "<U>Basic statistics for ammunition in this magazine are as follows</U>:<br>" | ||
if(default_ammo.damage) | ||
traits += "Damage: [default_ammo.damage]<br>" | ||
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if(default_ammo.damage_type) | ||
traits += "Damage type: [default_ammo.damage_type]<br>" | ||
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if(default_ammo.armor_type) | ||
traits += "Armor type: [default_ammo.armor_type]<br>" | ||
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if(default_ammo.penetration) | ||
traits += "Armor penetration: [default_ammo.penetration]<br>" | ||
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if(default_ammo.sundering) | ||
traits += "Sundering amount: [default_ammo.sundering]<br>" | ||
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if(default_ammo.damage_falloff) | ||
traits += "Damage falloff: [default_ammo.damage_falloff] per tile<br>" | ||
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if(default_ammo.accurate_range_min) | ||
traits += "Effective range: [default_ammo.accurate_range_min] to [default_ammo.accurate_range]<br>" | ||
else if(default_ammo.accurate_range) | ||
traits += "Effective range: [default_ammo.accurate_range]<br>" | ||
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if(default_ammo.max_range) | ||
traits += "Maximum range: [default_ammo.max_range]<br>" | ||
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if(default_ammo.flags_ammo_behavior & AMMO_INCENDIARY) | ||
traits += "Secondary effect: Set target on fire<br>" | ||
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if(default_ammo.flags_ammo_behavior & AMMO_EXPLOSIVE) | ||
traits += "Secondary effect: Explosive<br>" | ||
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if(default_ammo.flags_ammo_behavior & AMMO_SPECIAL_PROCESS) | ||
traits += "Secondary effect: Hits nearby targets in-flight<br>" | ||
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if(default_ammo.flags_ammo_behavior & AMMO_LEAVE_TURF) | ||
traits += "Secondary effect: Affects tiles travelled through<br>" | ||
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if(default_ammo.accuracy) | ||
traits += "Accuracy: [default_ammo.accuracy > 0 ? "+[default_ammo.accuracy]" : "[default_ammo.accuracy]"]%<br>" | ||
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if(default_ammo.scatter) | ||
traits += "Burst mode scatter chance: [default_ammo.scatter > 0 ? "+[default_ammo.scatter]" : "[default_ammo.scatter]"]%<br>" | ||
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if(default_ammo.bonus_projectiles_amount) | ||
traits += "Fires [default_ammo.bonus_projectiles_amount] additional projectiles<br>" | ||
traits += "Additional projectiles have a scatter of [default_ammo.bonus_projectiles_scatter]<br>" | ||
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traits += "<U>Special behavior</U>:<br>" | ||
traits += get_additional_codex_info() | ||
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. += jointext(traits, "<br>") | ||
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///Any additional mechanic info specific to this magazine or the ammo in it | ||
/obj/item/ammo_magazine/proc/get_additional_codex_info() | ||
return | ||
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/obj/item/ammo_magazine/shotgun/get_additional_codex_info() | ||
. += "Slugs applies stun, knockback, slowdown and stagger against mobs on hit, up to 5 tiles away.<br>" | ||
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/obj/item/ammo_magazine/shotgun/buckshot/get_additional_codex_info() | ||
. += "Buckshot applies stun, knockback, slowdown and stagger against mobs on hit, up to 3 tiles away.<br>" | ||
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/obj/item/ammo_magazine/shotgun/incendiary/get_additional_codex_info() | ||
. += "Incendiary slugs applies knockback and slowdown against mobs on hit, up to 5 tiles away.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/get_additional_codex_info() | ||
. += "20mm airburst grenades release a number of piercing sub munitions when they detonate. Submunitions inflict damage, sunder, stagger and slow.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/he/get_additional_codex_info() | ||
. += "20mm high explosive grenades instantly detonate on impact on the turf targeted, creating a small explosion.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/incendiary/get_additional_codex_info() | ||
. += "20mm incendiary grenades release a number of piercing sub munitions when they detonate. Submunitions burn any mob they hit, and leave fire in turfs crossed.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/smoke/get_additional_codex_info() | ||
. += "20mm tactical smoke grenades release a number of piercing sub munitions when they detonate. Submunitions release smoke on turfs crossed, creating a smokescreen.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/smoke/dense/get_additional_codex_info() | ||
. += "20mm dense smoke grenades release a number of piercing sub munitions when they detonate. Submunitions release smoke on turfs crossed, creating a dense smokescreen.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/smoke/tangle/get_additional_codex_info() | ||
. += "20mm tanglefoor smoke grenades release a number of piercing sub munitions when they detonate. Submunitions release smoke on turfs crossed, creating a smokescreen of plasma draining Tanglefoot gas.<br>" | ||
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/obj/item/ammo_magazine/rifle/tx54/razor/get_additional_codex_info() | ||
. += "20mm razorburn grenades release a number of piercing sub munitions when they detonate. Submunitions release razorburn foam on turfs crossed, creating areas of razorwire after a short delay.<br>" | ||
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/obj/item/ammo_magazine/smg/som/rad/get_additional_codex_info() | ||
. += "Contains radioactive ammunition. Has a chance to irradiate mobs on hit, scaling with bio armour.<br>" | ||
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/obj/item/ammo_magazine/rocket/som/rad/get_additional_codex_info() | ||
. += "Releases a large radioactive as well as high explosive blast on impact. Irradiates all mobs caught in the radius. Effects scale with distance to the blast.<br>" |
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