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Automatic changelog compile [ci skip]
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actions-user committed Jun 30, 2024
1 parent eda21c2 commit 751b84e
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Showing 18 changed files with 53 additions and 89 deletions.
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53 changes: 53 additions & 0 deletions html/changelogs/archive/2024-06.yml
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Expand Up @@ -368,3 +368,56 @@
- balance: Widow Primo now includes the sow ability
- balance: The impact AoE damage of pyrogen's fireball will now inflict 2 stacks
of melting fire on hit.
2024-06-30:
Barnet2:
- balance: Disallows AI railgun to target FOB
Ldip999:
- bugfix: Command now can talk on custom squad radios
Lumipharon:
- bugfix: fixed tank desants being effected by razor, sticky and fire the vehicle
crosses
- bugfix: fixed some minor offset issues with lying on beds
- rscadd: Added some effects when a tank is destroyed
- bugfix: fixed an issue with turfs going dark in some cases
- code_imp: Fixed a lighting runtime when late loading z-levels
- balance: rebalanced C4 and Dev explosions now seriously damage tanks
- balance: Added AP and cannister shells to tank
- balance: Tank weapons are better at bypassing cover, especially at close range
- balance: Added a stronger HE round for HvH
- balance: Tank shells no longer target turf
- balance: Tank move delay reduced to 0.75 seconds from 0.9 seconds
- balance: Tank windup/failure to fire does not apply full CD any more
- balance: tank windup is not interrupted by movement
- code_imp: Cleaned up some directional burst projectile code
- admin: Added a campaign admin control panel
- bugfix: fixed a couple of bugs with bike mounted guns
- bugfix: After images are no longer mouse opaque
Naaanii:
- rscadd: Reqtorio can now produce 500 cigarettes.
Neocloudy:
- rscadd: Replaced neon announcement colors with less saturated ones
- rscadd: Helpful stuff, like using gauze or pills, has a green span in chat
- rscadd: Admin announcements play sound and look more obvious
- rscadd: Custom Information plays sound
- rscadd: New examine block style
- rscadd: Campaign missions and gamemodes use large red announcement blocks
RipGrayson:
- rscadd: Added a new map, LV759
- imageadd: Added a ton of urban icons done by zenith_zero
- imageadd: Added a number of new windows and frames, partially done by me.
XElectricX:
- rscadd: Good doors.
- rscdel: Bad doors.
- qol: Doors auto open when approached. They also auto close when exiting (only
on help intent). Can be instantly opened if on harm intent. Doors cannot be
closed if a person is on the tile, unless the door is not full-tile (but can
be forced to close if on harm intent).
- balance: Resin doors are faster and can trap marines. Non-resin doors can be used
to beat people to death.
- code_imp: Completely new door code that facilitates mapper and player creativity.
- refactor: More modular doors (non-airlocks) with an accompanying lock and key
system.
Xander3359:
- bugfix: fixed being unable to take pills out of a pill bottle in someones duffel
- code_imp: items in storage now check a flag IN_STORAGE instead of type checking
- qol: Hyposprays can inject their entire storage at once.

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