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Adds Standard Marine Autoclosets to Valhalla (#13593)
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KM-Catman authored Jul 27, 2023
1 parent 9773975 commit 4e473d5
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Showing 4 changed files with 26 additions and 3 deletions.
20 changes: 18 additions & 2 deletions _maps/map_files/generic/Admin_Level.dmm
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Expand Up @@ -6400,6 +6400,9 @@
dir = 8
},
/obj/machinery/vending/uniform_supply/valhalla,
/obj/structure/window/reinforced{
dir = 4
},
/turf/open/floor/tile/dark/gray,
/area/centcom/valhalla/security/brig/interiorcavern)
"iFb" = (
Expand Down Expand Up @@ -6770,6 +6773,9 @@
/obj/structure/window/reinforced{
dir = 8
},
/obj/structure/window/reinforced{
dir = 4
},
/turf/open/floor/tile/dark/gray,
/area/centcom/valhalla/security/brig/interiorcavern)
"jkS" = (
Expand Down Expand Up @@ -7663,6 +7669,9 @@
dir = 4
},
/obj/machinery/vending/uniform_supply/valhalla,
/obj/structure/window/reinforced{
dir = 8
},
/turf/open/floor/tile/dark/gray,
/area/centcom/valhalla/security/brig/interiorcavern)
"kkv" = (
Expand All @@ -7684,6 +7693,9 @@
/obj/structure/window/reinforced{
dir = 4
},
/obj/structure/window/reinforced{
dir = 8
},
/turf/open/floor/tile/dark/gray,
/area/centcom/valhalla/security/brig/interiorcavern)
"kmB" = (
Expand Down Expand Up @@ -8146,6 +8158,10 @@
/obj/machinery/newscaster,
/turf/closed/wall/r_wall,
/area/centcom/valhalla/crew_quarters/captain)
"kQN" = (
/obj/machinery/marine_selector/clothes/valhalla,
/turf/open/floor/tile/dark/gray,
/area/centcom/valhalla/security/brig/interiorcavern)
"kQR" = (
/obj/effect/ai_node,
/turf/open/floor/tile/dark/gray,
Expand Down Expand Up @@ -23838,7 +23854,7 @@ cnE
llp
tSq
tWP
khV
kQN
vLH
lTP
mHX
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llp
ndm
bZV
khV
kQN
dyS
uGs
mLF
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2 changes: 1 addition & 1 deletion code/__DEFINES/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ CHIEF_MEDICAL_OFFICER, SYNTHETIC, SILICON_AI, CORPORATE_LIAISON, SHIP_TECH, \
MEDICAL_DOCTOR, MEDICAL_RESEARCHER, SQUAD_LEADER, SQUAD_SMARTGUNNER, SQUAD_CORPSMAN, SQUAD_ENGINEER, SQUAD_MARINE, \
SOM_SQUAD_MARINE, SOM_SQUAD_VETERAN, SOM_SQUAD_ENGINEER, SOM_SQUAD_CORPSMAN, SOM_SQUAD_LEADER))
GLOBAL_LIST_INIT(jobs_xenos, list(ROLE_XENOMORPH, ROLE_XENO_QUEEN))
GLOBAL_LIST_INIT(jobs_fallen_marine, typecacheof(list(/datum/job/fallen/marine)))
GLOBAL_LIST_INIT(jobs_fallen_marine, typecacheof(list(/datum/job/fallen/marine), TRUE))

//Playtime tracking system, see jobs_exp.dm
#define EXP_TYPE_LIVING "Living"
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2 changes: 2 additions & 0 deletions code/datums/jobs/job/fallen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,8 @@
title = SQUAD_MARINE
outfit = /datum/outfit/job/marine/standard

/datum/job/fallen/marine/standard

/datum/job/fallen/marine/engineer
title = SQUAD_ENGINEER
skills_type = /datum/skills/combat_engineer
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5 changes: 5 additions & 0 deletions code/game/objects/machinery/vending/new_marine_vendors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -351,6 +351,11 @@
resistance_flags = INDESTRUCTIBLE
lock_flags = JOB_LOCK

/obj/machinery/marine_selector/clothes/valhalla
vendor_role = /datum/job/fallen/marine/standard
resistance_flags = INDESTRUCTIBLE
lock_flags = JOB_LOCK

/obj/machinery/marine_selector/clothes/commander
name = "GHMME Automated Commander Closet"
req_access = list(ACCESS_MARINE_COMMANDER)
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