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Commands
Commands are one of the core concepts in Gemini. Commands help you to avoid duplicating code by letting you define command handlers in a single place, regardless of whether the command is invoked through a menu item, toolbar item, or other trigger. Gemini's commands are conceptually similar to WPF commands, but they are more powerful.
First, create a command definition. Here's Gemini command definition for opening files:
[CommandDefinition]
public class OpenFileCommandDefinition : CommandDefinition
{
public const string CommandName = "File.OpenFile";
public override string Name
{
get { return CommandName; }
}
public override string Text
{
get { return "_Open"; }
}
public override string ToolTip
{
get { return "Open"; }
}
public override Uri IconSource
{
get { return new Uri("pack://application:,,,/Gemini;component/Resources/Icons/Open.png"); }
}
[Export]
public static CommandKeyboardShortcut KeyGesture = new CommandKeyboardShortcut<OpenFileCommandDefinition>(new KeyGesture(Key.O, ModifierKeys.Control));
}
Then, provide a command handler. You can do this in one of two ways. For global commands, that don't depend on a document context, create a global handler:
[CommandHandler]
public class OpenFileCommandHandler : CommandHandlerBase<OpenFileCommandDefinition>
{
public override void Update(Command command)
{
// You can enable / disable the command here with:
// command.Enabled = true;
// You can also modify the command text / icon, which will affect
// any menu items or toolbar items bound to this command.
}
public override async Task Run(Command command)
{
// ... implement command handling here
}
}
For commands that depend on a document context, and should be disabled when there is no active document or the active document is not of the correct type, define the command in the document class:
public class MyDocument : Document, ICommandHandler<ClearTextCommandDefinition>
{
void ICommandHandler<ClearTextCommandDefinition>.Update(Command command)
{
command.Enabled = this.Text.Any();
}
Task ICommandHandler<ClearTextCommandDefinition>.Run(Command command)
{
this.Text = string.Empty;
return TaskUtility.Completed;
}
}
To remove built-in keyboard shortcuts, you can exclude them declaratively:
[Export]
public static ExcludeCommandKeyboardShortcut ExcludeFileOpenShortcut = new ExcludeCommandKeyboardShortcut(OpenFileCommandDefinition.KeyGesture);
To find out how to bind commands to menus or toolbars, see the "MainMenu" and "ToolBars" modules below.