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refactor: rework client navigation#470

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rework-client-navigation
Open

refactor: rework client navigation#470
garrappachc wants to merge 1 commit intomasterfrom
rework-client-navigation

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@garrappachc garrappachc self-assigned this Feb 3, 2026
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github-actions bot commented Feb 3, 2026

Playwright test results

failed  27 failed
passed  44 passed
flaky  2 flaky
skipped  1 skipped

Details

stats  74 tests across 34 suites
duration  14 minutes, 56 seconds
commit  ee9c03d

Failed tests

chromium › 10-queue/02-vote-for-map.spec.ts › vote for map
chromium › 10-queue/07-pre-ready-up.spec.ts › pre-ready expires
chromium › 10-queue/07-pre-ready-up.spec.ts › pre-ready up readies up when the queue is ready
chromium › 10-queue/07-pre-ready-up.spec.ts › pre-ready up enables automatically after readying up
chromium › 10-queue/09-tracks-online-players.spec.ts › when user opens a new tab and then closes it › should keep them online
chromium › 10-queue/09-tracks-online-players.spec.ts › tracks online players
chromium › 10-queue/10-chat.spec.ts › users are able to send messages to chat
chromium › 10-queue/10-chat.spec.ts › links inside chat messages are clickable
chromium › 20-game/02-free-players.spec.ts › free players when the game ends
chromium › 20-game/03-update-player-connection-status.spec.ts › update player connection status
chromium › 20-game/04-cleanup-game-server.spec.ts › cleanup game server
chromium › 20-game/05-report-rounds.spec.ts › report rounds
chromium › 20-game/07-auto-close-games.spec.ts › auto-closes games with too many substitute requests
chromium › 20-game/08-player-substitutes.spec.ts › substitutes › substitute self
chromium › 20-game/08-player-substitutes.spec.ts › substitutes › substitute other
chromium › 20-game/09-auto-substitute-requests.spec.ts › when a player does not connect to the gameserver on time › should request substitute for them
chromium › 20-game/09-auto-substitute-requests.spec.ts › when a player connects to the gameserver, but then leaves › should request substitute for them
chromium › 20-game/09-auto-substitute-requests.spec.ts › when the match starts, but then a player leaves › should request substitute for them
chromium › 20-game/09-auto-substitute-requests.spec.ts › when a player replaces another player and does not join the gameserver › before the match starts › should request substitute for them
chromium › 20-game/09-auto-substitute-requests.spec.ts › when a player replaces another player and does not join the gameserver › after the match starts › should request substitute for them
chromium › 20-game/11-player-cooldowns.spec.ts › when a player gets auto-subbed › and they get replaced by other player › the cooldown is increased
chromium › 20-game/11-player-cooldowns.spec.ts › when a player gets auto-subbed › and they replace themselves › the cooldown is not increased
chromium › 20-game/12-handle-match-restart.spec.ts › handles match restart
chromium › 30-bans/01-lock-queue.spec.ts › banned player gets kicked from the queue
chromium › 90-admin/02-force-end-game.spec.ts › force end game
chromium › 90-admin/03-reinitialize-game-server.spec.ts › reinitialize game server
chromium › 90-admin/04-disable-game-buttons.spec.ts › disable game page admin buttons after the game ends

Flaky tests

chromium › 10-queue/07-pre-ready-up.spec.ts › pre-ready up button is enabled when a player joins the queue
chromium › 20-game/01-configure-game-server.spec.ts › configure game server

Skipped tests

chromium › 00-misc/02-login.spec.ts › login

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