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Techsenger MVVM4FX is a tiny framework for developing JavaFX applications using MVVM pattern.

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Techsenger MVVM4FX

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Table of Contents

Overview

Techsenger MVVM4FX is a tiny framework for developing JavaFX applications using the MVVM pattern. It provides all the necessary interfaces and base class implementations for creating components, which serve as the units of the MVVM pattern. Examples of components include tabs, dialog windows, toolbars, image viewers, help pages, and more.

Features

Key features include:

  • Support for the component lifecycle.
  • Organization of core tasks within the view.
  • Component inheritance.
  • Ability to preserve component history.
  • Designed without considering FXML support.
  • Detailed documentation and sample code.

MVVM

What is MVVM?

MVVM (Model-View-ViewModel) is an architectural pattern that divides an application's logic into three main parts: Model, View, and ViewModel.

Model — encapsulates the data and business logic of the application. Models represent an abstraction that stores and processes the application’s data, including all business logic rules and data validation logic. Models do not interact with the UI and do not know about View or ViewModel. Instead, they provide data and perform actions related to the business logic. Model can include:

  • Data (for example, entities from a database or objects obtained from external sources).
  • Business logic (such as data processing rules, calculations, data manipulation).
  • Validation logic (for example, checks that are performed before saving data).

View — represents the user interface that displays the data. The View's task is to contain UI elements and bind their state to the ViewModel. View is responsible for displaying data and interacting with the user, but it should not contain logic for managing the state of these elements. Because it is the responsibility of the ViewModel to control this state without knowing about specific controls in the View. For example, if the ViewModel indicates that a button should be active or inactive, the View will update the control, but the View will not manage the logic that determines when the button should be enabled or disabled.

ViewModel — manages the state of UI elements without needing to know the implementation details of the user interface. ViewModel can also serve as a layer between the View and Model, obtaining data from the Model and preparing it for display in the View. It can transform the data from the model into a format suitable for UI presentation.

MVVM Advantages

  • Separation of concerns. MVVM helps to clearly separate the presentation logic (View), business logic and data (Model), and interaction logic (ViewModel). This simplifies code maintenance and makes it more readable.

  • Testability. The ViewModel can be tested independently of the user interface (UI) because it is not tied to specific visual elements. This makes it easy to write unit tests for business logic.

  • Two-way data binding. In MVVM, data is automatically synchronized between the View and ViewModel, which reduces the amount of code required for managing UI state and simplifies updates.

  • Simplification of complex UIs. When an application has complex UIs with dynamic data, MVVM helps make the code more understandable and structured, easing management of UI element states.

  • UI updates without direct manipulation. The ViewModel manages updates to the View via data binding, avoiding direct manipulation of UI elements. This makes the code more flexible and scalable.

Component

What is a Component?

A component is a fundamental, self-contained building block of a user interface (UI) that provides a specific piece of functionality and enables user interaction. A component represents a higher-level abstraction than standard UI controls, fundamentally distinguished by its compositional nature, which encompasses and organizes multiple UI controls, its managed lifecycle, and its capacity to maintain state history. Crucially, while usually components also encapsulate business logic, this is not a mandatory trait for all, as structural components like layout containers demonstrate.

Component Structure

A component always consists of at least two classes: a ComponentViewModel and a ComponentView. A natural question might arise: why is there no Model in the component, given that the pattern is called MVVM? Firstly, a component is a building block for constructing a user interface, which might not be related to the application's business logic at all. Secondly, the Model exists independently of the UI and should have no knowledge of the component's existence.

It is important to note, that in addition to its standard functions the ComponentView is responsible for managing the creation and removal of only two types of components: its own child components and components with an externally provided API, such as dialogs or popup windows. This limitation exists because the ComponentView can only fully manage elements within its own scope and awareness.

In addition to the ComponentViewModel and ComponentView, a component may include two optional classes: ComponentHistory and ComponentBridge.

The ComponentHistory enables the preservation of the component's state upon its destruction. Data exchange occurs exclusively between the ComponentViewModel and the ComponentHistory. During component construction, data is restored from the ComponentHistory to the ComponentViewModel, while during deinitialization, data from the ComponentViewModel is saved to the ComponentHistory. The volume of state history that is restored and saved is configured via the HistoryPolicy enum.

The ComponentBridge is an interface that allows the ComponentViewModel to request the ComponentView to perform specific actions. These actions are typically related to creating or removing other components — operations that cannot be executed solely within the ComponentViewModel. It is important to emphasize that the ComponentViewModel must never hold a direct reference to the ComponentView, and the use of this interface does not violate this rule. The bridge can be created and set in the AbstractParentViewModel either by overriding the AbstractParentView#createBridge() method or by using AbstractParentViewModel#setBridge(ComponentBridge)

Component Key

Every component has a unique key, which is used for component identification and can also be utilized to identify objects created by the component (such as events, messages, etc.). To facilitate this, the library provides the ComponentKey interface, allowing developers to implement keys in various ways—using enums, constants, and other methods—based on their specific needs.

The need for a key arises from the fact that a component's own classes may reside within private packages of a module and thus be inaccessible for identification purposes. The use of keys solves this problem, as keys can and should be placed in publicly accessible (exported) packages.

Component Lifecycle

A component has four distinct states (see ComponentState):

  1. Unconstructed - The component has not yet been constructed (ComponentViewModel exists, but ComponentView has not been created).

  2. Constructed - Both the ComponentViewModel and ComponentView have been created, but the component is not yet initialized. It is important to note that when the component transitions to this state, the ComponentViewModel state is restored from the ComponentHistory.

  3. Initialized - Both the ComponentViewModel and ComponentView have been fully initialized and are ready for use. The component enters this state upon completion of the ComponentView#initialize() method, but before the call to the AbstractComponentView#postInitialize() method.

  4. Deinitialized - The component has been deinitialized and can't be used anymore. It enters this state upon completion of the ComponentView#deinitialize() method, but before the call to the AbstractComponentView#postDeinitialize() method. It is important to note that when the component transitions to this state, the ComponentViewModel state is saved to the ComponentHistory.

Each component features ComponentView#initialize() and ComponentView#deinitialize() methods, which initialize and deinitialize the component, respectively, altering its state. The default implementation of these methods in AbstractComponentView is achieved through template methods that handle component building/unbuilding, binding/unbinding, adding/removing listeners, and adding/removing handlers via corresponding protected methods. It is important to note that these protected methods should not be considered the exclusive location for performing such tasks (e.g., adding/removing handlers) within the component, but rather as part of the initialization/deinitialization process. Thus, adding/removing handlers may also be performed in other methods of the component.

Component Hierarchy

Components can act as both parents and children, forming a tree structure that can change dynamically. The library provides a mechanism for dynamically creating and removing components and includes optional logic for managing component relationships, leaving their use to the developer's discretion.

The component tree is built according to the Unidirectional Hierarchy Rule (UHR). This rule establishes a strict hierarchical order by explicitly prohibiting circular parent-child relationships, meaning a component cannot simultaneously be a direct parent and a direct child of another component. The UHR is designed to maintain a clear, acyclic structure, which prevents logical conflicts and ensures predictable behavior. Importantly, this rule does not restrict child components from directly accessing or communicating with their parents; it solely forbids cyclical dependencies that would compromise the architectural integrity of the hierarchy.

It is crucial to highlight the interaction between components. Consider a parent and a child component as an example. The parent component's ComponentViewModel holds a reference to the child component's ComponentViewModel via its children field, while the child component's ComponentViewModel holds a reference to the parent component's ComponentViewModel via its parent field. Similarly, the parent component's ComponentView holds a reference to the child component's ComponentView through its children field, and the child component's ComponentView holds a reference to the parent component's ComponentView via its parent field.

This dualistic linkage establishes a coherent and symmetric relationship between parent and child components at both the View and ViewModel layers. The parent and child components are fully aware of each other's existence and state, enabling direct coordination and communication within the hierarchy while maintaining clear separation of concerns between the presentation (View) and logic (ViewModel) layers. This design ensures consistency and synchronization across the component tree without violating the Unidirectional Hierarchy Rule (UHR), as the relationships are strictly hierarchical and non-cyclic.

Requirements

Java 11+ and JavaFX 19.

Dependencies

The project will be added to the Maven Central repository in a few days.

Code Building

To build the library use standard Git and Maven commands:

git clone https://github.com/techsenger/mvvm4fx
cd mvvm4fx
mvn clean install

Running Demo

To run the demo execute the following commands in the root of the project:

cd mvvm4fx-demo
mvn javafx:run -o

Please note, that debugger settings are in mvvm4fx-demo/pom.xml file.

License

Techsenger MVVM4FX is licensed under the Apache License, Version 2.0.

Contributing

We welcome all contributions. You can help by reporting bugs, suggesting improvements, or submitting pull requests with fixes and new features. If you have any questions, feel free to reach out — we’ll be happy to assist you.

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