@@ -87,7 +87,7 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .SUBWOOFER_SHOT );
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shooter .setState (ShooterState .SUBWOOFER_SHOT );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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case SUBWOOFER_SCORING -> {
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arm .setState (ArmState .SUBWOOFER_SHOT );
@@ -99,7 +99,7 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .SPEAKER_SHOT );
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shooter .setState (ShooterState .SPEAKER_SHOT );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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case SPEAKER_SCORING -> {
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arm .setState (ArmState .SPEAKER_SHOT );
@@ -111,7 +111,7 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .AMP );
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shooter .setState (ShooterState .AMP );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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case AMP_SCORING -> {
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arm .setState (ArmState .AMP );
@@ -123,7 +123,7 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .FEEDING );
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shooter .setState (ShooterState .FEEDING );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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case FEEDING_SHOOTING -> {
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arm .setState (ArmState .FEEDING );
@@ -135,7 +135,7 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .PASS );
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shooter .setState (ShooterState .PASS );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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case PASS_SHOOTING -> {
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arm .setState (ArmState .PASS );
@@ -165,25 +165,25 @@ protected void afterTransition(RobotState newState) {
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arm .setState (ArmState .CLIMBING_1_LINEUP );
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shooter .setState (ShooterState .IDLE_STOPPED );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_NO_GP );
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+ queuer .setState (queuer . setState ( QueuerState .IDLE ) );
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}
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case CLIMBING_2_HANGING -> {
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arm .setState (ArmState .CLIMBING_2_HANGING );
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shooter .setState (ShooterState .IDLE_STOPPED );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_NO_GP );
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+ queuer .setState (queuer . setState ( QueuerState .IDLE ) );
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}
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case IDLE_NO_GP -> {
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arm .setState (ArmState .IDLE );
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shooter .setState (ShooterState .IDLE_STOPPED );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_NO_GP );
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+ queuer .setState (queuer . setState ( QueuerState .IDLE ) );
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}
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case IDLE_WITH_GP -> {
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arm .setState (ArmState .IDLE );
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shooter .setState (ShooterState .IDLE_WARMUP );
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intake .setState (IntakeState .IDLE );
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- queuer .setState (QueuerState .IDLE_WITH_GP );
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+ queuer .setState (QueuerState .IDLE );
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}
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}
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}
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