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update our CHANGELOG
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tconkling committed May 14, 2015
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Flump: Changelog
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version 1.4.1 - 2015-05-14
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Exporter:
- Fixed: "export combined" projects with varying FLA framerates properly report errors now. (A regression in 1.4 caused any project with varying framerates to simply fail to load.)


version 1.4 - 2015-04-25
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Exporter:
- added: "Combine" project option. This lets you combine a project's output into a single texture atlas/JSON combo, which is especially useful for mobile games, where avoiding GPU state changes can result in much better performance. (Thanks, Nathan Curtis.)

* added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.)
- added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.)

* added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.)
- added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.)

* updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.)
- updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.)


version 1.3 - 2014-02-08
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