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add arrow_data_to_origin option #217

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@j042 j042 commented Sep 15, 2024

Adds option to point arrow to origin. For example:

*: origin
<-: destination

Default:
<--------*

arrow_data_to_origin=True:
         *<--------

You can, for example, use it to plot boundary conditions or force acting on boundary.

Summary by CodeRabbit

  • New Features

    • Enhanced mesh visualization with dynamic representation of vector data.
    • Introduced a consolidated display function for triangle and quad meshes.
    • Added options for arrow data visualization, including direction towards the origin.
  • Bug Fixes

    • Improved error messaging for dimensionality checks in arrow data visualization.
    • Enhanced error handling for camera dictionary requirements.
  • Documentation

    • Updated documentation for better readability and consistency.

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coderabbitai bot commented Sep 15, 2024

Walkthrough

The changes introduced in this pull request enhance the functionality of mesh visualization by consolidating display logic, adding new features for visualizing vector data, and improving arrow data handling. A new option for directing arrow data to the origin is added, along with modifications to the make_showable function for better error handling and arrow positioning. These updates collectively improve the organization, interactivity, and clarity of the mesh visualizations.

Changes

Files Change Summary
examples/show_faces.py Consolidated mesh display calls into gus.show(), added random vertex data for arrows, and introduced options for visualizing arrow data pointing to the origin.
gustaf/helpers/options.py Added a new option, arrow_data_to_origin, in the vedo_common_options to allow arrow data to point towards the origin. Minor formatting change in documentation for label_font.
gustaf/show.py Enhanced make_showable function by introducing a_data_dim for better readability, updated validation checks for dimensionality, and added logic to adjust arrow positions based on the arrow_data_to_origin option. No changes to public entity declarations.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Gus
    participant Mesh
    participant Options

    User->>Gus: Request to show meshes
    Gus->>Mesh: Prepare triangle and quad meshes
    Mesh->>Options: Check arrow data options
    Options-->>Mesh: Return arrow_data_to_origin setting
    Mesh->>Mesh: Assign random coordinates to vertex data
    Mesh->>Gus: Visualize meshes with arrows
    Gus-->>User: Display updated visualization
Loading

🐇 In the meadow, where data flows,
Arrows now point where the origin goes.
With colors and shapes, the meshes unite,
A dance of the vertices, a beautiful sight!
So hop along, let the visuals play,
In the world of the mesh, we’ll frolic and sway! 🌼


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Actionable comments posted: 1

Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE

Commits

Files that changed from the base of the PR and between b017aa2 and b805312.

Files selected for processing (3)
  • examples/show_faces.py (1 hunks)
  • gustaf/helpers/options.py (2 hunks)
  • gustaf/show.py (2 hunks)
Additional comments not posted (8)
examples/show_faces.py (3)

61-61: LGTM!

Consolidating the display logic into a single gus.show() function improves the organization and readability of the code.


63-69: LGTM!

The loop that assigns random coordinates to the vertex data and visualizes the data as arrows is a great addition. It allows for a more dynamic representation of the mesh data and enhances the interactivity of the visualization.


71-74: LGTM!

The loop that sets the arrow_data_to_origin option to True for both mesh types is consistent with the PR objective of introducing a new option to allow arrows to point towards the origin. The code changes align with the provided example and contribute to the overall functionality of the project.

gustaf/helpers/options.py (2)

156-156: LGTM!

The added space before the type declaration for label_font improves readability and consistency in the documentation format.


183-189: Looks good!

The new arrow_data_to_origin option is a valuable addition to the "vedo" options. It enhances the flexibility in visualizing data relationships by allowing users to choose the direction of the arrows.

The option is well-defined with an appropriate name, description, and allowed types. The implementation looks correct and consistent with the existing options.

gustaf/show.py (3)

370-371: LGTM!

Introducing the a_data_dim variable improves code readability by avoiding repeated calls to arrow_data_value.shape[1]. Good refactoring!


371-374: LGTM!

The dimensionality check has been updated to use the a_data_dim variable, which is consistent with the previous change. The updated error message provides clearer feedback to the user by specifying the dimensionality of the requested data. Good improvement!


383-391: LGTM!

The new conditional block adds flexibility to the visualization options by allowing users to choose the direction of the arrows. The logic for calculating the shift and adjusting the vertices appears to be correct. This enhancement improves the functionality of the make_showable function and provides users with more intuitive options for visualizing arrow data.

Comment on lines +65 to +67
mesh.vertex_data["coords"] = np.random.default_rng().random(
tri.vertices.shape
)
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LGTM!

The code segment that assigns random coordinates to the coords attribute of the vertex_data dictionary for each mesh is correct and contributes to the dynamic visualization of the mesh data.

To improve the code readability, consider extracting the random coordinate generation logic into a separate function or variable. For example:

def generate_random_coords(shape):
    return np.random.default_rng().random(shape)

for mesh in [tri, quad]:
    mesh.vertex_data["coords"] = generate_random_coords(mesh.vertices.shape)

This change is not necessary but can make the code more readable and maintainable.

clemens-fricke
clemens-fricke previously approved these changes Sep 16, 2024
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Looks good to me. Thank you for the feature.

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Thanks, @j042, for your work on this. Can this be merged? Looks good to me. If you have nothing further, I will merge as soon as possible.

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Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between b805312 and d6ceb0a.

📒 Files selected for processing (3)
  • examples/show_faces.py (1 hunks)
  • gustaf/helpers/options.py (2 hunks)
  • gustaf/show.py (2 hunks)
🔇 Additional comments (5)
examples/show_faces.py (3)

61-61: LGTM! Clear and well-structured visualization call.

The use of labeled mesh objects with the consolidated gus.show() function improves code clarity.


68-69: LGTM! Clear demonstration of arrow data visualization.

The code effectively shows how to configure and display vector data as arrows using the show_options method.


71-76: Excellent demonstration of the new arrow_data_to_origin feature!

The code provides a clear example of how to use the new option, with descriptive labels that help users understand the visual changes. This aligns perfectly with the PR objective.

gustaf/helpers/options.py (1)

156-156: LGTM! Improved type annotation formatting.

The added space before the type annotation follows PEP 484 conventions and improves readability.

gustaf/show.py (1)

384-391: Ensure Safe Reshaping of Arrow Vertices

Ensure that as_edges.vertices has a shape compatible with reshaping to (-1, 2, a_data_dim). If the number of vertices is not even, this could result in a reshaping error.

Consider adding a check to confirm that the number of vertices is even before reshaping:

if as_edges.vertices.shape[0] % 2 != 0:
    raise ValueError("Number of vertices must be even to reshape for arrow adjustment.")

Comment on lines +61 to +76
gus.show(["triangles", tri], ["quads", quad])

# plot data - plots vector data as arrows
for mesh in [tri, quad]:
mesh.vertex_data["coords"] = np.random.default_rng().random(
tri.vertices.shape
)
mesh.show_options(arrow_data="coords")
gus.show(["triangles with arrows", tri], ["quads with arrows", quad])

# point data to origin
for mesh in [tri, quad]:
mesh.show_options(arrow_data_to_origin=True)
gus.show(
["triangles arrows to origin", tri], ["quads arrows to origin", quad]
)
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🧹 Nitpick (assertive)

Consider enhancing the example with more documentation.

This example effectively demonstrates three different visualization modes (basic, arrows, arrows-to-origin). Consider adding comments before each visualization block to:

  1. Explain what users should expect to see
  2. Highlight the visual differences between modes
  3. Document typical use cases for each mode

This would make the example more valuable as a tutorial.

Comment on lines +183 to +189
Option(
"vedo",
"arrow_data_to_origin",
"Points arrow data to geometric origin."
"Equivalent to shifting arrows backwards with their own magitudes.",
(bool,),
),
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🧹 Nitpick (assertive)

Fix typo and enhance documentation.

The implementation looks good and aligns well with the PR objectives. However, there are a few minor improvements needed:

  1. Fix the typo "magitudes" → "magnitudes"
  2. Consider enhancing the description to clarify:
    • The default behavior (arrows point away from origin)
    • The relationship with other arrow options (arrow_data and arrow_data_scale)

Here's the suggested improvement:

     Option(
         "vedo",
         "arrow_data_to_origin",
-        "Points arrow data to geometric origin."
-        "Equivalent to shifting arrows backwards with their own magitudes.",
+        "Points arrow data to geometric origin. By default, arrows point away from origin. "
+        "When enabled, arrows are shifted backwards by their own magnitudes. "
+        "Works in conjunction with arrow_data and arrow_data_scale options.",
         (bool,),
     ),
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
Option(
"vedo",
"arrow_data_to_origin",
"Points arrow data to geometric origin."
"Equivalent to shifting arrows backwards with their own magitudes.",
(bool,),
),
Option(
"vedo",
"arrow_data_to_origin",
"Points arrow data to geometric origin. By default, arrows point away from origin. "
"When enabled, arrows are shifted backwards by their own magnitudes. "
"Works in conjunction with arrow_data and arrow_data_scale options.",
(bool,),
),

Comment on lines +371 to +374
if a_data_dim not in (2, 3):
raise ValueError(
"Only 2D or 3D data can be shown.",
f"Requested data is {arrow_data_value.shape[1]}",
f"Requested data is {a_data_dim}D.",
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⚠️ Potential issue

Combine Error Messages into a Single String

When raising the ValueError, it's better to combine the error messages into a single string to ensure that the complete message is displayed correctly.

Apply this diff to combine the error message:

if a_data_dim not in (2, 3):
    raise ValueError(
-        "Only 2D or 3D data can be shown.",
-        f"Requested data is {a_data_dim}D.",
+        f"Only 2D or 3D data can be shown. Requested data is {a_data_dim}D."
    )
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if a_data_dim not in (2, 3):
raise ValueError(
"Only 2D or 3D data can be shown.",
f"Requested data is {arrow_data_value.shape[1]}",
f"Requested data is {a_data_dim}D.",
if a_data_dim not in (2, 3):
raise ValueError(
f"Only 2D or 3D data can be shown. Requested data is {a_data_dim}D."
)

Comment on lines +386 to +391
arrow_shift = np.diff(
as_edges.vertices.reshape(-1, 2, a_data_dim), axis=1
)
as_edges.vertices[:] = (
as_edges.vertices.reshape(-1, 2, a_data_dim) - arrow_shift
).reshape(-1, a_data_dim)
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🛠️ Refactor suggestion

Refactor Arrow Adjustment Code for Clarity

Consider refactoring the code that adjusts the arrow vertices to improve readability and efficiency.

Apply this diff to simplify the code:

-        arrow_shift = np.diff(
-            as_edges.vertices.reshape(-1, 2, a_data_dim), axis=1
-        )
-        as_edges.vertices[:] = (
-            as_edges.vertices.reshape(-1, 2, a_data_dim) - arrow_shift
-        ).reshape(-1, a_data_dim)
+        arrow_vertices = as_edges.vertices.reshape(-1, 2, a_data_dim)
+        arrow_shift = np.diff(arrow_vertices, axis=1)
+        arrow_vertices -= arrow_shift
+        as_edges.vertices = arrow_vertices.reshape(-1, a_data_dim)

This refactoring reduces the number of reshapes and makes the code easier to understand.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
arrow_shift = np.diff(
as_edges.vertices.reshape(-1, 2, a_data_dim), axis=1
)
as_edges.vertices[:] = (
as_edges.vertices.reshape(-1, 2, a_data_dim) - arrow_shift
).reshape(-1, a_data_dim)
arrow_vertices = as_edges.vertices.reshape(-1, 2, a_data_dim)
arrow_shift = np.diff(arrow_vertices, axis=1)
arrow_vertices -= arrow_shift
as_edges.vertices = arrow_vertices.reshape(-1, a_data_dim)

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2 participants