Raiden is an arcade vertical scrolling shot'em originally released by Seibu Kaihatsu. This is our version of the game, with new graphics and mimicking the original gameplay. In order to get the highest score you must destroy the enemies and try to advance as far as possible. If you get shot, you will need to start from the beggining. Good luck!
Ivan Papiol - Art
Oscar Larios - Management
Sergi Parra - Code
Francesc Ripoll - QA
- F1 Activates and deactivates Debug mode.
- F2 Activates and deactivates Godmode for Player 1.
- F3 Instant lose.
- F4 Instant win.
- F8 Activates and deactivates Godmode for Player 2.
- SPACEBAR Starts the game.
- Movement arrows Player 1 movement.
- RCTRL Player 1 shooting.
- RSHIFT Player 1 bomb.
- WASD Player 2 movement.
- SPACEBAR Player 2 shooting.
- B Player 2 bomb.
- A Shoots.
- B Throws bomb.
- START Starts the game.
- SELECT Activated Godmode.
- Background polish and more background layers
- Initial animation
- Loop and death screens
- Remaining enemies and boss
- Homing missiles
- Enemy spawns polish
- Full screen
- Death animation
- New enemies: Moon airship, turrets.
- Controller support
- Powerup implementation
- New explosions
- New enemies: Kamikaze ship and projectile
- Intro screen.
- Gameplay screen.
- Loading screen.
- (1) playable characters.
- (3) kinds of enemies.
- First art rework of the map, player, enemies, UI and particles.
- Debug mode.
- Godmode.
- Background animation.
- Animation for loading screen.
- Intro screen with animation.
- Optimal player state machine and player shooting.
- Implemented another stage.
- Fading between stages.
- Scrolling background.
- Simple player movement.
- Background music.