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Fix issue#166 (#311)
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wvoigt authored Jun 15, 2020
1 parent 03eeef9 commit 8f091fd
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33 changes: 33 additions & 0 deletions card_db_src/en_us/sets_en_us.json
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"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A"
},
"alchemy extras": {
"set_name": "Alchemy Extras",
"set_text": "",
"text_icon": "A"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
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"short_name": "Dominion",
"text_icon": "D1"
},
"dominion1stEdition extras": {
"set_name": "Dominion 1st Edition Extras",
"set_text": "",
"short_name": "Dominion Extras",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEdition extras": {
"set_name": "Dominion 2nd Edition Extras",
"set_text": "",
"short_name": "Dominion Extras",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
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"short_name": "Intrigue",
"text_icon": "I1"
},
"intrigue1stEdition extras": {
"set_name": "Intrigue 1st Edition Extras",
"set_text": "",
"short_name": "Intrigue Extras",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
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"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P"
},
"prosperity extras": {
"set_name": "Prosperity Extras",
"set_text": "",
"text_icon": "P"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"renaissance extras": {
"set_name": "Renaissance Extras",
"set_text": "",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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73 changes: 7 additions & 66 deletions card_db_src/sets_db.json
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Expand Up @@ -9,17 +9,6 @@
"set_text": "",
"text_icon": "*"
},
"adventures extras": {
"edition": [
"1",
"latest"
],
"image": "adventures_set.png",
"no_randomizer": true,
"set_name": "*adventures extras*",
"set_text": "",
"text_icon": "*"
},
"alchemy": {
"edition": [
"1",
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],
"image": "",
"no_randomizer": true,
"has_extras": false,
"set_name": "*base*",
"set_text": "",
"text_icon": "*"
Expand All @@ -63,17 +53,6 @@
"set_text": "",
"text_icon": "*"
},
"cornucopia extras": {
"edition": [
"1",
"latest"
],
"image": "cornucopia_set.png",
"no_randomizer": true,
"set_name": "*cornucopia extras*",
"set_text": "",
"text_icon": "*"
},
"dark ages": {
"edition": [
"1",
Expand All @@ -84,17 +63,6 @@
"set_text": "",
"text_icon": "*"
},
"dark ages extras": {
"edition": [
"1",
"latest"
],
"image": "dark_ages_set.png",
"no_randomizer": true,
"set_name": "*dark ages extras*",
"set_text": "",
"text_icon": "*"
},
"dominion1stEdition": {
"edition": [
"1"
Expand All @@ -121,6 +89,8 @@
"1"
],
"image": "dominion2ndEdition_set.png",
"has_extras": false,
"upgrades": "dominion1stEdition",
"set_name": "*dominion2ndEditionUpgrade*",
"set_text": "",
"text_icon": "*"
Expand All @@ -135,24 +105,14 @@
"set_text": "",
"text_icon": "*"
},
"empires extras": {
"edition": [
"1",
"latest"
],
"image": "empires_set.png",
"no_randomizer": true,
"set_name": "*empires extras*",
"set_text": "",
"text_icon": "*"
},
"extras": {
"edition": [
"1",
"latest"
],
"image": "",
"no_randomizer": true,
"has_extras": false,
"set_name": "*extras*",
"set_text": "",
"text_icon": "*"
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"1"
],
"image": "intrigue2ndEdition_set.png",
"has_extras": false,
"upgrades": "intrigue1stEdition",
"set_name": "*intrigue2ndEditionUpgrade*",
"set_text": "",
"text_icon": "*"
Expand All @@ -217,17 +179,6 @@
"set_text": "",
"text_icon": "*"
},
"menagerie extras": {
"edition": [
"1",
"latest"
],
"image": "menagerie_set.png",
"no_randomizer": true,
"set_name": "*menagerie extras*",
"set_text": "",
"text_icon": "*"
},
"nocturne": {
"edition": [
"1",
Expand All @@ -238,23 +189,13 @@
"set_text": "",
"text_icon": "*"
},
"nocturne extras": {
"edition": [
"1",
"latest"
],
"image": "nocturne_set.png",
"no_randomizer": true,
"set_name": "*nocturne extras*",
"set_text": "",
"text_icon": "*"
},
"promo": {
"edition": [
"1",
"latest"
],
"image": "promo_set.png",
"has_extras": false,
"set_name": "*promo*",
"set_text": "",
"text_icon": "*"
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12 changes: 12 additions & 0 deletions card_db_src/types_db.json
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Expand Up @@ -320,6 +320,8 @@
"Event"
],
"card_type_image": "event.png",
"group_cost": "*",
"group_global_type": "Events",
"defaultCardCount": 1,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
Expand All @@ -329,6 +331,7 @@
"Events"
],
"card_type_image": "event.png",
"group_cost": "*",
"defaultCardCount": 0,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
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"Landmark"
],
"card_type_image": "landmark.png",
"group_cost": "",
"group_global_type": "Landmarks",
"defaultCardCount": 1,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
Expand All @@ -365,6 +370,7 @@
"Landmarks"
],
"card_type_image": "landmark.png",
"group_cost": "",
"defaultCardCount": 0,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
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"Project"
],
"card_type_image": "project.png",
"group_cost": "*",
"group_global_type": "Projects",
"defaultCardCount": 1,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
Expand All @@ -453,6 +461,7 @@
"Projects"
],
"card_type_image": "project.png",
"group_cost": "*",
"defaultCardCount": 0,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
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"Way"
],
"card_type_image": "way.png",
"group_cost": "",
"group_global_type": "Ways",
"defaultCardCount": 1,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
Expand All @@ -656,6 +667,7 @@
"Ways"
],
"card_type_image": "way.png",
"group_cost": "",
"defaultCardCount": 0,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
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5 changes: 0 additions & 5 deletions src/domdiv/card_db/cz/sets_cz.json
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Expand Up @@ -140,10 +140,5 @@
"set_name": "Menagerie",
"text_icon": "M",
"set_text": "Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.\nThis is the 13th expansion to <i>Dominion</i>. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return."
},
"menagerie extras": {
"set_name": "Menagerie Extras",
"text_icon": "M",
"set_text": ""
}
}
5 changes: 0 additions & 5 deletions src/domdiv/card_db/de/sets_de.json
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Expand Up @@ -140,10 +140,5 @@
"set_name": "Menagerie",
"text_icon": "M",
"set_text": "Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.\nThis is the 13th expansion to <i>Dominion</i>. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return."
},
"menagerie extras": {
"set_name": "Menagerie Extras",
"text_icon": "M",
"set_text": ""
}
}
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