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add MIT licensing and add/update documentation
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Copyright (c) 2003-2021 James Daniels | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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### Apex Audio System | ||
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The Apex Audio System (AAS) is a sound library for the GBA. It includes a highly | ||
efficient mixer, MOD playing routines and support for up to 16 channels. It is | ||
designed for developers using a GCC-based development environment. AAS uses RAW, | ||
WAV or *tracker 1-16 channel MOD files as input. | ||
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### Documentation | ||
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AAS is fairly well documented. From building the library to a starter guide to | ||
an extensive description of the api. See <root>/docs/index.html | ||
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### History | ||
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Apex Audio System was made by James Daniels of Apex Systems back in 2003 for the | ||
GBA version of Payback. The library underwent several revisions, the latest of | ||
which was v1.11. At the beginning of 2021, James was so kind to donate the | ||
sources to the community, hence this Git repo. | ||
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### Latest release | ||
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The current release is v1.12. See the documentation for a list of changes. | ||
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### Contact | ||
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Github project page: https://github.com/stuij/apex-audio-system | ||
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Pull requests are welcome, as are forks of course. If you want to report issues, | ||
open an issue on the Github project issue tracker. | ||
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For a more realtime interactive experience, join gbadev on Discord. There's a | ||
good chance there's one or two people there that have used AAS before. | ||
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### License | ||
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AAS is now distributed under the MIT license. For licensing terms, see the | ||
LICENSE file in the root of this repo or go to | ||
http://opensource.org/licenses/MIT | ||
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James only had one request when handing over the sources: that users of the | ||
library include a credit to Apex Designs. In essence this is now covered by the | ||
MIT license. It's up to you how you want to fill this in, but please be | ||
respectful of this requirement. |
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</tr> | ||
</table> | ||
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</blockquote> | ||
<br><font size=+1 color="#333377">:: History</font> | ||
<blockquote> | ||
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<p>Apex Audio System was made by James Daniels of Apex Systems back in 2003 for his GBA game Payback. The library underwent several revisions, the latest of which was v1.11. At the beginning of 2021, James was so kind to donate the sources to the community.</p> | ||
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<p>The current release is v1.12.</p> | ||
<p>Changes since v1.11:</p> | ||
<ul> | ||
<li>AAS is now open source under a MIT license and is hosted on Github</li> | ||
<li>code was updated to work with current devkitPro</li> | ||
<li>examples and code are driven by toplevel makefile</li> | ||
<li>library and example roms are to be found under ‹root›/<b>build</b></li> | ||
<li>updated documentation</li> | ||
</ul> | ||
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</blockquote> | ||
<br><font size=+1 color="#333377">:: How Fast Is It?</font> | ||
<blockquote> | ||
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<br><font size=+1 color="#333377">:: Licensing</font> | ||
<blockquote> | ||
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<p>AAS is free for non-commercial use, although you must display the AAS splash screen using the AAS_ShowLogo() function when the program is first started if you distribute your work.</p> | ||
<p>AAS is now distributed under the MIT license. For licensing terms, see the LICENSE file in the root of this repo or go to http://opensource.org/licenses/MIT</p> | ||
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<p>Commercial developers are not required to display the splash screen but need a license in order to use AAS in a published title. To discuss licensing terms, please contact us at <a href="mailto:[email protected]">[email protected]<a/>.</p> | ||
<p>James only had one request when handing over the sources: that users of the library include a credit to Apex Designs. In essence this is now covered by the MIT license. It's up to you how you want to fill this in, but please be respectful of this requirement.</p> | ||
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</blockquote> | ||
<br><font size=+1 color="#333377">:: Contacting Us</font> | ||
<br><font size=+1 color="#333377">:: Contact</font> | ||
<blockquote> | ||
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<p>Any questions, suggestions or bug reports should be sent to <a href="mailto:[email protected]">[email protected]<a/>.</p> | ||
<p>The sources are hosted on Github: https://github.com/stuij/apex-audio-system</p> | ||
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<p>Pull requests are welcome, as are forks of course. If you want to report issues, open an issue on the Github project issue tracker.</p> | ||
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<p>You can download the latest version of AAS from our website here: <a href="http://www.apex-designs.net/tools_aas.html">http://www.apex-designs.net/tools_aas.html</a> | ||
<p>For a more realtime interactive experience, join <b>gbadev</b> on Discord. There's a good chance there's one or two people there that have used AAS before.</p> | ||
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</blockquote> | ||
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