-
Notifications
You must be signed in to change notification settings - Fork 9
New more natural colors for dark style #141
Conversation
Took action for some of the observations above:
This is how it would look like with bright roads. Looks a bit busy IMO... |
On first look, few comments:
I'd have to give it some more attention, but not tonight (probably should try it on the prone with brightness tuned down to get more realistic result). |
Some impressions / comparing with current dark theme, from just panning the map on my phone (during daytime, mostly high zoom)
|
I always disable night mode so I am not the best person to review it, but for
minor business increase seems worth it to see road structure, especially in presence of quests |
Why though? I do the same, but maybe it is because the night mode just doesn't look good. For me, the main dealbreaker is that (even with the background not being completely black), the quest forms and dialogs kind of melt into the background and I find this really disrupting. Plus, I like much more the light style of the map. |
With current dark theme, you mean your dark theme, or the blueish night theme? |
So from the comments, I take away that the contrast between roads and rest is too low. This means that the roads should likely be brighter than the landuses because the other option would be to leave the roads at black and increase the brightness of everything else. |
I mean the the blueish night theme. Haven't yet directly compared the new theme with my own. |
Just a short note, average brightness of |
So what do you think? |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Other the suggested changing of town color to black, the map looks rather good to me (tried it on real smartphone too).
One other related issue, but I'm not sure where it is defined:
Could we make backdrop of quest icons and small quest circles (as well as background of buttons / GPS pointer) some darker color then intensive white (maybe darker grey)? It's ruining the mood here (especially if there is more then a few of them).
streetcomplete-dark-style.yaml
Outdated
water_color: [0.106, 0.122, 0.243, 1.00] | ||
green_color: [0.137, 0.145, 0.125, 1.00] | ||
forest_color: [0.067, 0.110, 0.078, 1.00] | ||
town_color: [0.087, 0.090, 0.090, 1.00] |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
(BTW it shows more noticeable on real phone; screenshots on desktop do not do it justice).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Completely black for landuses? But then, there is no diference in color between the "background" and e.g. landuse=residential
.
No, I think the issue here is that the contrast between the buildings and the background is too low in the left picture. In general, I think I overdid it a bit with the decrease in brightness.
After all, even in "dark mode" on the desktop PC, you have white text on black background. Not dark grey text on black background.
And as people want to use the dark theme also in the sun (@Helium314 , ...), it would make sense if it had a little more contrast, too.
So maybe I should try out:
- lighter streets and names
- do something about the contrast between buildings and background
- slightly brighter landuses etc
Hm true, it is "ruining the mood". However, changing the color of the icons is not possible / would need to be implemented (so that two different files are generated, one for dark and one for light mode). The sprite sheet is created in Anyway, as written above... the contrast is a bit extreme. I think "the rest" and the pins should not be that far away from each other, brightness-wise. Even if the pins were a white outline on a black pin, the quest icons themselves are all rather bight. |
rev3 definitely works better inside SC than the previous one. (I created a branch with all 3 revisions selectable, plus my own ugly dark style, for more convenient in-app comparison)
Colors are similar, but I still find them easily discernable. |
Dunno, on first few looks, I prefer @Helium314 do you have |
Oh, looks like I forgot the link to the branch... |
So, rev4 is pretty much the same as rev3 but:
I am going to test it in the sunlight tomorrow, because this is also one of the goals, that it is well visible in the sunlight. |
I agree, it doesn't look too good already.
I find that considerably harder to read in some cases (depends a lot on what is behind the text) I also prefer darker colors for town and earth, they also makes buildings a bit more visible. Regarding the bright UI: https://github.com/Helium314/StreetComplete/tree/dark_compare2 has dark buttons and gray dots / pins ( |
Hm, I took it out in the sunshine, and it is really all quite difficult to see. The roads look a bit dim but okay, all the rest is (still) barely visible. It is definitely worse than the current dark mode where both buildings and roads are ok visible even in sunlight. At this point, I am not sure if both a quite dark background and enough contrast to see everything important well in sunlight is achievable. Does anyone actually use dark mode in the sunlight? |
Usability in sunlight was the reason I created my own dark style, which I find it quite usable any time (haven't used anything else in a long time). I guess relatively bright outlines are a way of getting clearly visible buildings and roads, but that is a good step towards ugly |
Yeah, I also have concerns that it is possible to have a coloring theme that is at the same time:
I would think one would need 3 themes:
|
By the way, I tested the dark theme during night yesterday and I must say that even in the night, it is not well visible and also worse than the current dark mode. How could that be? I guess it is up to the fact that screen brightness automatically gets tuned down somewhat in low brightness environment. Something that doesn't really happen on desktop computers (automatically). Especially so for the newer OLED displays (which I expect most current phones now employ), which are able to achieve much more dark colors. So, I am not sure if this PR should even be followed up further. If it shall, then I guess I would need to turn up the overall brightness up a notch somewhat further, quite probably beyond rev1. (This will make people like mnalis unhappy, but then again, people like mnalis use probably Helium314 high contrast style anyway.) |
Maybe users are happy with the current dark theme anyway? I don't remember any complaints except streetcomplete/StreetComplete#3378
The main issue I have with rev1 (and the others to some extent) is that the dark backgrounds seem needlessly bright imo. |
Okay, let's stash this for now. I will not delete the branch, but close the PR. |
Inspired by openstreetmap/openstreetmap-website#2332 (see https://issviewer.com/) and a little by Helium314's high contrast style for his fork.
Goals:
Click the images to see them full-size.
z9
z13
z16
z19
Observations