Engine_3D_EGE_Class: Simple 3D using EGE using struct as Class
refer to https://blog.csdn.net/stophin/article/details/54646796 to see how to use struct as class
WHAT's INCLUDED:
-
basical coordinate transformation.
-
simluated light renderer.
-
simulated transparent object.
-
silmulated reflection object.
-
simulated texture renderer.
-
realtime shadow using shadowmap
-
using 'V' key to render ray tracing at any time.
NOTE:
refer to https://github.com/stophin/3DSResource.git for the 3DS resource in /3ds folder.