0.8.0
-
Moved all methods equivalent to overloaded operators to a new package.
-
Renamed
DrawSettings
to distinguish it fromSkeletonPose::DrawSettings
. -
Bugfix:
CharacterVirtual.toRef()
returns the wrong kind of reference -
Bugfix:
StateRecorder
read methods lack the old values -
Added classes to the library:
AllHitRayCastBodyCollector
BodyManager
BodyVector
BroadPhase
BroadPhaseBruteForce
BroadPhaseQuadTree
CharacterContactListener
CharacterContactSettings
CharacterVsCharacterCollision
CharacterVsCharacterCollisionSimple
CollisionGroup
Color
CustomCharacterContactListener
CustomPhysicsStepListener
DefaultBroadPhaseLayerFilter
DefaultObjectLayerFilter
DefaultRandomEngine
EmptyShape
EmptyShapeSettings
ExtendedUpdateSettings
GroupFilter
GroupFilterTable
GroupFilterTableRef
PhysicsMaterialList
PhysicsStepListener
PhysicsStepListenerContext
SkeletonPoseDrawSettings
StreamIn
SubShape
Triangle
UniformIntDistribution
VehicleCollisionTester
VehicleCollisionTesterRay
VehicleCollisionTesterRayRef
VehicleConstraint
VehicleConstraintSettings
VehicleController
VehicleControllerSettings
VehicleControllerSettingsRef
Wheel
WheeledVehicleController
WheeledVehicleControllerRef
WheeledVehicleControllerSettings
WheelSettings
WheelSettingsWv
WheelSettingsWvRef
WheelWv
-
Added 3 enums to the library:
ECastShadow
ECullMode
EDrawMode
-
Added many public methods to the library.
-
Updated the Jolt source code and assets to fed2b6c (=sg240929).