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20.1.0

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@stephengold stephengold released this 09 Feb 21:48
  • Bugfix: CharacterController.onGround() returns false positives after stepping (not jumping) off a cliff
  • Added an IndexMesh constructor to efficiently generate visualization meshes for collision shapes; replaced DebugMeshCallback with IndexedMesh in DebugShapeFactory.
  • Added 3 public methods to the IndexedMesh class:
    • copyTriangles()
    • maxDistance()
    • volumeConvex()
  • Improved validation of method arguments.