20.1.0
- Bugfix:
CharacterController.onGround()
returns false positives after stepping (not jumping) off a cliff - Added an
IndexMesh
constructor to efficiently generate visualization meshes for collision shapes; replacedDebugMeshCallback
withIndexedMesh
inDebugShapeFactory
. - Added 3 public methods to the
IndexedMesh
class:copyTriangles()
maxDistance()
volumeConvex()
- Improved validation of method arguments.