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kotlin-apps/src/main/kotlin/com/github/stephengold/lbjexamples/ktapps/HelloGhost.kt
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/* | ||
Copyright (c) 2024 Stephen Gold and Yanis Boudiaf | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.github.stephengold.lbjexamples.ktapps | ||
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import com.github.stephengold.sport.Constants | ||
import com.github.stephengold.sport.TextureKey | ||
import com.github.stephengold.sport.input.InputProcessor | ||
import com.github.stephengold.sport.input.RotateMode | ||
import com.github.stephengold.sport.physics.AabbGeometry | ||
import com.github.stephengold.sport.physics.BasePhysicsApp | ||
import com.jme3.bullet.PhysicsSpace | ||
import com.jme3.bullet.PhysicsTickListener | ||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape | ||
import com.jme3.bullet.collision.shapes.PlaneCollisionShape | ||
import com.jme3.bullet.collision.shapes.SphereCollisionShape | ||
import com.jme3.bullet.objects.PhysicsBody | ||
import com.jme3.bullet.objects.PhysicsCharacter | ||
import com.jme3.bullet.objects.PhysicsGhostObject | ||
import com.jme3.bullet.objects.PhysicsRigidBody | ||
import com.jme3.math.Plane | ||
import com.jme3.math.Vector3f | ||
import jme3utilities.math.MyVector3f | ||
import org.lwjgl.glfw.GLFW | ||
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/* | ||
* A simple example of a ghost object. | ||
* | ||
* Press the arrow keys to walk. Press the space bar to jump. | ||
* | ||
* Builds upon HelloWalk. | ||
* | ||
* author: Stephen Gold [email protected] | ||
*/ | ||
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/* | ||
* Main entry point for the HelloGhost application. | ||
*/ | ||
fun main() { | ||
val application = HelloGhost() | ||
application.start() | ||
} | ||
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/* | ||
* true when the spacebar is pressed, otherwise false | ||
*/ | ||
private var jumpRequested: Boolean = false | ||
/* | ||
* true when the DOWN key is pressed, otherwise false | ||
*/ | ||
private var walkBackward: Boolean = false | ||
/* | ||
* true when the UP key is pressed, otherwise false | ||
*/ | ||
private var walkForward: Boolean = false | ||
/* | ||
* true when the LEFT key is pressed, otherwise false | ||
*/ | ||
private var walkLeft: Boolean = false | ||
/* | ||
* true when the RIGHT key is pressed, otherwise false | ||
*/ | ||
private var walkRight: Boolean = false | ||
/* | ||
* collision object to trigger the ghost | ||
*/ | ||
private var character: PhysicsCharacter? = null | ||
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class HelloGhost : BasePhysicsApp<PhysicsSpace>(), PhysicsTickListener { | ||
// ************************************************************************* | ||
// BasePhysicsApp override functions | ||
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/* | ||
* Create the PhysicsSpace. Invoked once during initialization. | ||
*/ | ||
override fun createSpace(): PhysicsSpace { | ||
val result = configurePhysics() | ||
return result | ||
} | ||
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/* | ||
* Initialize the application. Invoked once. | ||
*/ | ||
override fun initialize() { | ||
super.initialize() | ||
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configureCamera() | ||
configureInput() | ||
configureLighting() | ||
} | ||
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/* | ||
* Populate the PhysicsSpace. Invoked once during initialization. | ||
*/ | ||
override fun populateSpace() { | ||
// Create a ghost using a sphere shape and add it to the space. | ||
val sphereRadius = 10f | ||
val sphereShape = SphereCollisionShape(sphereRadius) | ||
val ghost = PhysicsGhostObject(sphereShape) | ||
ghost.setPhysicsLocation(Vector3f(15f, 0f, -13f)) | ||
physicsSpace.addCollisionObject(ghost) | ||
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// Create a character with a capsule shape and add it to the space. | ||
val capsuleRadius = 3f | ||
val capsuleHeight = 4f | ||
val shape = CapsuleCollisionShape(capsuleRadius, capsuleHeight) | ||
val stepHeight = 0.01f | ||
character = PhysicsCharacter(shape, stepHeight) | ||
character!!.setGravity(4f) | ||
physicsSpace.addCollisionObject(character) | ||
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// Add a plane to represent the ground. | ||
val y = -2f | ||
addPlane(y) | ||
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// Visualize the collision objects. | ||
AabbGeometry(ghost) | ||
visualizeShape(character) | ||
AabbGeometry(character) // outline the character's AABB in white | ||
} | ||
// ************************************************************************* | ||
// PhysicsTickListener override functions | ||
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/* | ||
* Callback from Bullet, invoked just before each simulation step. | ||
* | ||
* space: the space that's about to be stepped (not null) | ||
* timeStep: the duration of the simulation step (in seconds, >=0) | ||
*/ | ||
override fun prePhysicsTick(space: PhysicsSpace, timeStep: Float) { | ||
// Clear any motion from the previous simulation step. | ||
character!!.setWalkDirection(Vector3f.ZERO) | ||
/* | ||
* If the character is touching the ground, | ||
* cause it respond to keyboard input. | ||
*/ | ||
if (character!!.onGround()) { | ||
if (jumpRequested) { | ||
character!!.jump() | ||
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} else { | ||
// Walk as directed. | ||
val offset = cam.getDirection() | ||
val backward = if (walkBackward) 1f else 0f | ||
val forward = if (walkForward) 1f else 0f | ||
offset.multLocal(forward - backward) | ||
val right = if (walkRight) 1f else 0f | ||
val left = if (walkLeft) 1f else 0f | ||
MyVector3f.accumulateScaled( | ||
offset, cam.getRight(), right - left) | ||
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offset.y = 0f | ||
if (offset.length() > 0f) { | ||
val scale = 7f * timeStep / offset.length() | ||
offset.multLocal(scale) | ||
} | ||
character!!.setWalkDirection(offset) | ||
} | ||
} | ||
} | ||
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/* | ||
* Callback from Bullet, invoked just after each simulation step. | ||
* | ||
* space: the space that was just stepped (not null) | ||
* timeStep: the duration of the simulation step (in seconds, >=0) | ||
*/ | ||
override fun physicsTick(space: PhysicsSpace, timeStep: Float) { | ||
// do nothing | ||
} | ||
// ************************************************************************* | ||
// private functions | ||
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/* | ||
* Add a horizontal plane body to the space. | ||
* | ||
* y: the desired elevation (in physics-space coordinates) | ||
*/ | ||
private fun addPlane(y: Float) { | ||
val plane = Plane(Vector3f.UNIT_Y, y) | ||
val shape = PlaneCollisionShape(plane) | ||
val body = PhysicsRigidBody(shape, PhysicsBody.massForStatic) | ||
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physicsSpace.addCollisionObject(body) | ||
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// visualization | ||
val resourceName = "/Textures/greenTile.png" | ||
val maxAniso = 16f | ||
val textureKey = TextureKey("classpath://" + resourceName, maxAniso) | ||
visualizeShape(body, 0.1f) | ||
.setSpecularColor(Constants.DARK_GRAY) | ||
.setTexture(textureKey) | ||
} | ||
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/* | ||
* Configure the camera, projection, and CIP during startup. | ||
*/ | ||
private fun configureCamera() { | ||
getCameraInputProcessor().setRotationMode(RotateMode.DragLMB) | ||
cam.setAzimuth(-1.9f) | ||
cam.setLocation(Vector3f(35f, 35f, 60f)) | ||
cam.setUpAngle(-0.5f) | ||
getProjection().setFovyDegrees(30f) | ||
} | ||
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/* | ||
* Configure keyboard input during startup. | ||
*/ | ||
private fun configureInput() { | ||
getInputManager().add(object : InputProcessor() { | ||
override fun onKeyboard(glfwKeyId: Int, isPressed: Boolean) { | ||
when (glfwKeyId) { | ||
GLFW.GLFW_KEY_SPACE -> { | ||
jumpRequested = isPressed | ||
return | ||
} | ||
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GLFW.GLFW_KEY_DOWN -> { | ||
walkBackward = isPressed | ||
return | ||
} | ||
GLFW.GLFW_KEY_LEFT -> { | ||
walkLeft = isPressed | ||
return | ||
} | ||
GLFW.GLFW_KEY_RIGHT -> { | ||
walkRight = isPressed | ||
return | ||
} | ||
GLFW.GLFW_KEY_UP -> { | ||
walkForward = isPressed | ||
return | ||
} | ||
} | ||
super.onKeyboard(glfwKeyId, isPressed) | ||
} | ||
}) | ||
} | ||
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/* | ||
* Configure lighting and the background color. | ||
*/ | ||
private fun configureLighting() { | ||
setLightDirection(7f, 3f, 5f) | ||
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// Set the background color to light blue. | ||
setBackgroundColor(Constants.SKY_BLUE) | ||
} | ||
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/* | ||
* Configure physics during startup. | ||
*/ | ||
private fun configurePhysics(): PhysicsSpace { | ||
val result = PhysicsSpace(PhysicsSpace.BroadphaseType.DBVT) | ||
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// To enable the callbacks, register the application as a tick listener. | ||
result.addTickListener(this) | ||
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return result | ||
} | ||
} |