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feature: using Coral instead #18

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@sheazywi sheazywi commented Jun 1, 2025

For the moment what I'll do is that I will put everything already added and put more if I want to sometime.

Summary by CodeRabbit

  • Chores

    • Updated ignored files and directories to cover additional build artifacts and user-specific files.
    • Added a new Git submodule for "Coral".
    • Updated build configuration to replace "mono" with "Coral" and added support for "MagicEnum".
    • Changed target .NET framework for the Sandbox C# project to "net8.0".
    • Cleaned up code style in the Camera script.
  • Refactor

    • Removed legacy Mono and MSBuild-related files from the project.

@sheazywi sheazywi self-assigned this Jun 1, 2025
@sheazywi sheazywi added enhancement New feature or request help wanted Extra attention is needed labels Jun 1, 2025
@sheazywi sheazywi moved this to In Progress in StarEngine Project Roadmap Jun 1, 2025
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coderabbitai bot commented Jun 24, 2025

✅ Actions performed

Summary regeneration triggered.

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coderabbitai bot commented Jun 24, 2025

Walkthrough

This update introduces the Coral dependency as a new submodule, updates build configurations to use Coral instead of Mono, and removes all Mono/MSBuild-related schema and target files from the repository. The .gitignore is expanded to cover new build artifacts, and C# build targets are updated to .NET 8.0. Minor code cleanup is performed in a script file.

Changes

Files/Paths Change Summary
.gitignore Added entries for user/project files, build artifacts, and new directories to ignore.
.gitmodules Added Coral as a new Git submodule under StarEngine/vendor/Coral.
Dependencies.lua Replaced Mono with Coral in include/library paths; added MagicEnum include dir.
Sandbox/premake5.lua Updated include dirs and linked libraries to support Coral and yaml-cpp.
StarEditor/SandboxProject/Assets/Scripts/Source/Camera.cs Cleaned up imports and switched to file-scoped namespace.
StarEditor/SandboxProject/Assets/Scripts/premake5.lua Changed target .NET framework from 4.7.2 to net8.0.
StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.CommonTypes.xsd
StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.Core.xsd
StarEditor/mono/lib/mono/4.5/Microsoft.Build.xsd
Deleted MSBuild schema definition files.
StarEditor/mono/lib/mono/4.5/Microsoft.CSharp.targets
StarEditor/mono/lib/mono/4.5/Microsoft.Common.targets
StarEditor/mono/lib/mono/4.5/Microsoft.Common.tasks
StarEditor/mono/lib/mono/4.5/Microsoft.VisualBasic.targets
Deleted MSBuild/Mono build target and task files.

Sequence Diagram(s)

sequenceDiagram
    participant Dev as Developer
    participant Repo as Repository
    participant Coral as Coral Submodule
    participant BuildSys as Build System

    Dev->>Repo: Add Coral as submodule
    Dev->>Repo: Update .gitignore, Dependencies.lua, premake5.lua
    Dev->>Repo: Remove Mono/MSBuild files
    Repo->>Coral: Initialize/Update submodule
    BuildSys->>Repo: Use new Coral dependency and build settings
    BuildSys->>Repo: Build with .NET 8.0 and Coral
Loading

Poem

A hop and a leap, the engine now sings,
Coral arrives with bright, shiny things!
Mono departs, old schemas retire,
.NET 8.0 sets our scripts on fire.
With tidier builds and a lighter load,
We rabbits rejoice on the coding road!
🐇✨

✨ Finishing Touches
  • 📝 Generate Docstrings

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coderabbitai bot added a commit that referenced this pull request Jun 24, 2025
Docstrings generation was requested by @sheazywi.

* #18 (comment)

The following files were modified:

* `StarEditor/src/EditorLayer.cpp`
* `StarEditor/src/EditorLayer.h`
* `StarEditor/src/Panels/SceneHierarchyPanel.cpp`
* `StarEngine-ScriptCore/Source/StarEngine/FrameTime.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Input.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Interpolate.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Mathf.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Matrix4.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Random.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Vector2.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Vector3.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Math/Vector4.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Scene/AssetHandle.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Scene/Components.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Scene/ConsoleLog.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Scene/Entity.cs`
* `StarEngine-ScriptCore/Source/StarEngine/Scene/Scene.cs`
* `StarEngine/src/StarEngine/Asset/Asset.cpp`
* `StarEngine/src/StarEngine/Asset/Asset.h`
* `StarEngine/src/StarEngine/Asset/AssetImporter.cpp`
* `StarEngine/src/StarEngine/Asset/AssetImporter.h`
* `StarEngine/src/StarEngine/Asset/EditorAssetManager.cpp`
* `StarEngine/src/StarEngine/Asset/SceneImporter.cpp`
* `StarEngine/src/StarEngine/Asset/SceneImporter.h`
* `StarEngine/src/StarEngine/Core/Application.cpp`
* `StarEngine/src/StarEngine/Core/Base.h`
* `StarEngine/src/StarEngine/Core/Buffer.h`
* `StarEngine/src/StarEngine/Core/UUID.h`
* `StarEngine/src/StarEngine/Physics/ContactListener2D.cpp`
* `StarEngine/src/StarEngine/Project/Project.cpp`
* `StarEngine/src/StarEngine/Project/Project.h`
* `StarEngine/src/StarEngine/Scene/Entity.h`
* `StarEngine/src/StarEngine/Scene/Scene.cpp`
* `StarEngine/src/StarEngine/Scene/Scene.h`
* `StarEngine/src/StarEngine/Scene/SceneSerializer.cpp`
* `StarEngine/src/StarEngine/Scripting/CSharpObject.h`
* `StarEngine/src/StarEngine/Scripting/ScriptEngine.cpp`
* `StarEngine/src/StarEngine/Scripting/ScriptEngine.h`
* `StarEngine/src/StarEngine/Scripting/ScriptEntityStorage.cpp`
* `StarEngine/src/StarEngine/Scripting/ScriptEntityStorage.h`
* `StarEngine/src/StarEngine/Scripting/ScriptFile.h`
* `StarEngine/src/StarEngine/Scripting/ScriptGlue.cpp`
* `StarEngine/src/StarEngine/Scripting/ScriptGlue.h`
* `StarEngine/src/StarEngine/Utils/Hash.h`
* `StarEngine/src/StarEngine/Utils/TypeInfo.h`
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coderabbitai bot commented Jun 24, 2025

Note

Generated docstrings for this pull request at #20

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Actionable comments posted: 2

🧹 Nitpick comments (1)
Sandbox/premake5.lua (1)

53-53: Consider consistent indentation.

Minor formatting suggestion: use consistent indentation (spaces vs tabs) to match the rest of the file.

-      buildoptions { "/utf-8" }
+	buildoptions { "/utf-8" }
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 91246db and 091c2d3.

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📒 Files selected for processing (13)
  • .gitignore (1 hunks)
  • .gitmodules (1 hunks)
  • Dependencies.lua (1 hunks)
  • Sandbox/premake5.lua (2 hunks)
  • StarEditor/SandboxProject/Assets/Scripts/Source/Camera.cs (1 hunks)
  • StarEditor/SandboxProject/Assets/Scripts/premake5.lua (1 hunks)
  • StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.CommonTypes.xsd (0 hunks)
  • StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.Core.xsd (0 hunks)
  • StarEditor/mono/lib/mono/4.5/Microsoft.Build.xsd (0 hunks)
  • StarEditor/mono/lib/mono/4.5/Microsoft.CSharp.targets (0 hunks)
  • StarEditor/mono/lib/mono/4.5/Microsoft.Common.targets (0 hunks)
  • StarEditor/mono/lib/mono/4.5/Microsoft.Common.tasks (0 hunks)
  • StarEditor/mono/lib/mono/4.5/Microsoft.VisualBasic.targets (0 hunks)
💤 Files with no reviewable changes (7)
  • StarEditor/mono/lib/mono/4.5/Microsoft.Common.tasks
  • StarEditor/mono/lib/mono/4.5/Microsoft.VisualBasic.targets
  • StarEditor/mono/lib/mono/4.5/Microsoft.Build.xsd
  • StarEditor/mono/lib/mono/4.5/Microsoft.CSharp.targets
  • StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.CommonTypes.xsd
  • StarEditor/mono/lib/mono/4.5/MSBuild/Microsoft.Build.Core.xsd
  • StarEditor/mono/lib/mono/4.5/Microsoft.Common.targets
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build (Debug)
  • GitHub Check: build (Dist)
  • GitHub Check: build (Release)
🔇 Additional comments (7)
.gitignore (1)

30-35: LGTM! Proper build artifact exclusions added.

The new .gitignore entries appropriately exclude build artifacts, user-specific project files, and intermediate compilation outputs related to the .NET 8.0 upgrade and Coral integration.

.gitmodules (1)

29-31: Verify URL consistency with existing submodules.

The Coral submodule addition is correct, but note the inconsistency: other submodules use relative paths (../../) while Coral uses a full HTTPS URL. Ensure this is intentional and doesn't cause issues with different Git hosting setups.

StarEditor/SandboxProject/Assets/Scripts/premake5.lua (1)

25-25: Verify .NET 8.0 upgrade in Premake and dependency compatibility

The change from .NET Framework 4.x to modern .NET 8.0 via dotnetframework "net8.0" in your premake5.lua is a breaking‐major upgrade. Please perform the following checks before merging:

• Ensure you’re using a Premake5 build that supports dotnetframework "net8.0" (Premake 5.0.0-alpha or later).
• Regenerate your .csproj files and inspect each <TargetFramework> entry to confirm they now list net8.0.
• Review all <PackageReference> imports in the generated projects and verify each NuGet dependency officially supports .NET 8.0.
• Confirm that StarEngine-ScriptCore (and any other in-house libraries) compile and pass their unit/integration tests under .NET 8.
• Validate your CI/CD and deployment environments have the .NET 8 SDK/runtime installed and that runtime targets (Windows, Linux, macOS) support .NET 8.

Sandbox/premake5.lua (1)

29-32: LGTM! Coral integration properly configured.

The library linking configuration correctly adds both yaml-cpp and Coral libraries to support the new dependency structure.

Dependencies.lua (3)

22-22: LGTM: Coral include directory added correctly.

The include path follows the established pattern and points to the appropriate Coral native headers directory.


23-23: LGTM: MagicEnum include directory added correctly.

MagicEnum is a header-only library, so only the include directory is needed. The path structure is consistent with other dependencies.


28-31: Please initialize and update the Coral submodule before verifying its build outputs

It looks like the StarEngine/vendor/Coral submodule is registered in .gitmodules but its directory is currently empty. We can’t confirm the build output structure or library name until the Coral sources are present.

• Run:

git submodule update --init --recursive

• Re-inspect StarEngine/vendor/Coral for build scripts (CMakeLists.txt, premake5.lua, etc.)
• Verify the output directory layout under Build/%{cfg.buildcfg} and that the produced library matches Coral.Native.lib (or adjust the paths/names accordingly)

Comment on lines +1 to +3
using StarEngine;

using StarEngine;

namespace Sandbox
namespace StarEngine;
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⚠️ Potential issue

Fix circular namespace reference.

There's a circular reference issue: the file imports using StarEngine; but then declares itself in namespace StarEngine;. This is likely incorrect and could cause compilation issues.

Based on the project structure, this should probably be:

 using StarEngine;

-namespace StarEngine;
+namespace Sandbox;

The Camera class should be in the Sandbox namespace since it's part of the SandboxProject, not the core StarEngine.

🤖 Prompt for AI Agents
In StarEditor/SandboxProject/Assets/Scripts/Source/Camera.cs at the top lines 1
to 3, remove the using directive for StarEngine and change the namespace
declaration from StarEngine to Sandbox to avoid circular namespace references
and correctly reflect that the Camera class belongs to the SandboxProject.

@@ -20,12 +20,15 @@ project "Sandbox"
"%{wks.location}/StarEngine/vendor",
"%{IncludeDir.glm}",
"%{IncludeDir.entt}",
"%{IncludeDir.miniaudio}"
"%{IncludeDir.miniaudio}",
"%{IncludeDir.Coral}",
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💡 Verification agent

🧩 Analysis chain

Verify Coral include directory variable definition.

The Coral include directory reference looks correct, but ensure that %{IncludeDir.Coral} is properly defined in the dependencies configuration.


🏁 Script executed:

#!/bin/bash
# Verify that Coral variables are defined in Dependencies.lua or similar files
echo "Checking for Coral variable definitions..."
rg -i "IncludeDir\.Coral|Library\.Coral" --type lua

Length of output: 427


🏁 Script executed:

#!/bin/bash
# Search for the IncludeDir table definition in all Lua files
echo "Looking for IncludeDir table definitions..."
rg -n "IncludeDir\s*=\s*{" --type lua

# If found, show the lines around the definition to check for a Coral entry
echo "Showing context around any IncludeDir definitions for Coral..."
rg -nC3 "IncludeDir\s*=\s*{[^}]*Coral" --type lua || echo "No direct Coral entry in IncludeDir blocks found"

Length of output: 659


🏁 Script executed:

#!/bin/bash
# 1. Locate any Dependencies.lua (or similarly named) files
echo "Searching for Dependencies*.lua files..."
find . -type f -iname "Dependencies*.lua"

# 2. Search for IncludeDir table initialization
echo -e "\nSearching for 'IncludeDir = {' initializations in Lua files..."
grep -R --include="*.lua" -n "IncludeDir = {" .

# 3. Look for explicit IncludeDir.Coral assignment
echo -e "\nSearching for 'IncludeDir.Coral' definitions..."
grep -R --include="*.lua" -n "IncludeDir\.Coral" .

# 4. Look for Library.Coral assignment as well
echo -e "\nSearching for 'Library.Coral' definitions..."
grep -R --include="*.lua" -n "Library\.Coral" .

Length of output: 1027


Define Coral paths in Dependencies.lua

Dependencies.lua currently initializes IncludeDir = {} and has no entries for Coral. You need to add both the include‐directory and library‐path for Coral so that %{IncludeDir.Coral} and %{Library.Coral} resolve correctly:

• File: Dependencies.lua (around line 5)
Update the tables as follows:

IncludeDir = {
    Coral = "path/to/Coral/include",    -- add this line
    -- …other entries…
}

Library = {
    Coral = "path/to/Coral/lib/Coral.lib",  -- add this line (adjust filename/extension per platform)
    -- …other entries…
}

After adding these, the references in Sandbox/premake5.lua (and StarEngine/ and StarEditor/) will resolve without errors.

🤖 Prompt for AI Agents
In Sandbox/premake5.lua at line 24, the reference to %{IncludeDir.Coral} will
fail because Coral paths are not defined. To fix this, open Dependencies.lua
around line 5 and add entries for Coral in both IncludeDir and Library tables:
set IncludeDir.Coral to the Coral include directory path and Library.Coral to
the Coral library file path (adjusting for platform-specific extensions). This
will ensure the references in premake5.lua and other related files resolve
correctly.

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