Releases: srifqi/amgmt
Releases · srifqi/amgmt
Terraforming update (4)
Urgent update (v0.6.1)
Changes:
- Fix default
amgmt.DEBUG
value - Add an ABM for growing of seaweed
Decoration update (2)
Changes: 7b42cb0
- Add seaweed
- New bedrock texture
- Add "... Wood" on every built-in tree
- Fix global variable leak
- A little bit tune to few biome
- Remove "NIL (Biome?)" biome
- Better statistic on start
TODO:
- Add ABM for growing of seaweed
Mineshaft Update
Terraforming update (2)
Changes: 7dbaf64
- Biome temperature and humidity update.
- Terraforming update: simplified height calculations, remove fissure, add plateau.
- Less noise.
- Leafdecay bugfix.
- Better ore generation.
- Update README.
Performance Update
Changes: 010fa04
- Fissure changed to
minetest.get_perlin_map
fromminetest.get_perlin
. - Less cave (from 10 to 5).
Decoration update
Changes:
- Change num_ore_per_clust param to ore_per_clust. Add moreores compability. Bugfix. 1066dd9
- Big update (1) f1885aa
- Update README.
- Add 'Swampland' biome.
- More common cave.
- 'Cutted tree' bugfix.
- Add 'amgmt_regenerate' to regenerate map chunk.
- Add 'amgmt_fixlight' to fix lighting.
- Add Savanna and Pine sapling, tree, leaves, and wood.
- Experimenting with minetest.register_ore.
Known Issues:
- nether still not generated.
Terraforming update
Changes:
- A better cave. Rename old 'cave' to fissure. ea71671
- Make just only one global variable: 'amgmt' 9c6aa92
- Fix caving system (new shape!) 01ee9b7
- Terraforming update (1) 7346a43
- Better cave generation.
- 2 cave system.
- More common lakes.
- Terraforming update (2) 0847a7d
- Add some space near river that cut through terrain.
- Applying Krock's suggestion.
Initial Development Release
Finally, I release this in-dev stuff!
- 15 biome
- Biomes, Trees, Nodes, Ores, etc. are modifyable
- Experimental water lakes!
- Using 5 2D perlin noise and 1 3D perlin noise