Become a sponsor to Patricio Gonzalez Vivo
Hi! 😃 I’m an engineer with 10+ years experience working at the forefront of computer graphics in projects combining AR, VR, and ML. I have helped build multiple web/mobile rendering engines; crafted high-end VR prototypes for FAANG companies; designed and implemented innovative complex Backend/Frontend CG architectures that combine state-of-the-art ML data pipelines with traditional rendering techniques.
❤️ I'm obsessed with making tools that empower others (and myself! 😉 ) to use digital mediums as an expressive tool. I want to keep growing my open source toolkit and for that I need your help.
🙏 If you use Lygia, glsl-pipeline, GlslViewer, PRISMA, The Book of Shaders, or any of my other projects, your support would mean so much to me. ✨✨✨
🌳 Your sponsorship will allow me to maintain and grow the following projects:
-
LYGIA: multi-language shader library.
- Pay for the online service that allows for remotely resolving dependencies
- Pay for a DevOps expert that can improve the pipeline to make it more robust and stable.
- Bootstrap the Metal version
- Bring WGSL and CUDA to parity with GLSL and HLSL
-
glsl-pipeline: WebGL/ThreeJS shader pipeline.
- Reach parity with GlslViewer pipeline by adding: jump flood and pyramid convolutions support
-
GlslViewer: C++/OpenGL native shader sandbox
- create a WASM version for VS code
🌱 It will also allow me to keep making new tools and libraries like:
- The Book of Shaders
- PixelSpiritDeck
- PRISMA
- VERA: C++/WASM Graphic Framework
- HILMA: C++/Python geometry library
- HYPATIA: open source astronomic library
- LibOPZ: unofficial OP-Z SDK
- GlslEditor: Online WebGL glsl shader editor
- GlslCanvas: Online WebGL shader sandbox
- OpenLiDAR: open source LiDAR scanner on a budget
- MidiGyver: Flexible console app for broadcasting, filter, script and bridge MIDI/OSC/CSV data.
Featured work
-
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
GLSL 6,135 -
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
C++ 4,754 -
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
GLSL 2,697 -
patriciogonzalezvivo/glslEditor
Simple WebGL Fragment Shader Editor
JavaScript 2,369
$600 one time
SelectStudio Version License
You have a Studio of less than 5 employees working on a single product. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your studio get’s a Studio Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.
Benefits
- Studio Version License for the current released version of LYGIA
$1,200 one time
SelectStartUp Version License
You have a company of less than 50 employees working on one or more products. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your StartUp get’s a Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.
Benefits
- StartUp Version License for the current released version of LYGIA
$3,600 one time
SelectCompany Version License
You have a company of less than 500 employees working on one or more products. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your Company get’s a Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.
Benefits
- Company Version License for the current released version of LYGIA