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Become a sponsor to Patricio Gonzalez Vivo

Hi! 😃 I’m an engineer with 10+ years experience working at the forefront of computer graphics in projects combining AR, VR, and ML. I have helped build multiple web/mobile rendering engines; crafted high-end VR prototypes for FAANG companies; designed and implemented innovative complex Backend/Frontend CG architectures that combine state-of-the-art ML data pipelines with traditional rendering techniques.

❤️ I'm obsessed with making tools that empower others (and myself! 😉 ) to use digital mediums as an expressive tool. I want to keep growing my open source toolkit and for that I need your help.

🙏 If you use Lygia, glsl-pipeline, GlslViewer, PRISMA, The Book of Shaders, or any of my other projects, your support would mean so much to me. ✨✨✨

🌳 Your sponsorship will allow me to maintain and grow the following projects:

  • LYGIA: multi-language shader library.

    • Pay for the online service that allows for remotely resolving dependencies
    • Pay for a DevOps expert that can improve the pipeline to make it more robust and stable.
    • Bootstrap the Metal version
    • Bring WGSL and CUDA to parity with GLSL and HLSL
  • glsl-pipeline: WebGL/ThreeJS shader pipeline.

    • Reach parity with GlslViewer pipeline by adding: jump flood and pyramid convolutions support
  • GlslViewer: C++/OpenGL native shader sandbox

    • create a WASM version for VS code

🌱 It will also allow me to keep making new tools and libraries like:

Current sponsors 11

@furmanlukasz
@CodyJasonBennett
@PaulHaeberli
@lithp
@isjackwild
@snibbe
@wblut
Private Sponsor
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@rektdeckard
Past sponsors 28
@tomorrowevening
@kujohn
@er1chu
@ammein
Private Sponsor
@admsyn
@chee
@csprance
Private Sponsor
Private Sponsor
Private Sponsor
@pfeodrippe
@lakeheck
@benbot
@guidoschmidt
@arodic
@carlsverre
@joevingracien

Featured work

  1. patriciogonzalezvivo/thebookofshaders

    Step-by-step guide through the abstract and complex universe of Fragment Shaders.

    GLSL 6,135
  2. patriciogonzalezvivo/glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders

    C++ 4,754
  3. patriciogonzalezvivo/lygia

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

    GLSL 2,697
  4. patriciogonzalezvivo/glslEditor

    Simple WebGL Fragment Shader Editor

    JavaScript 2,369

Select a tier

$ one time

A Public Sponsor achievement will be added to your profile.

$600 one time

Select

Studio Version License

You have a Studio of less than 5 employees working on a single product. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your studio get’s a Studio Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.

Benefits

  • Studio Version License for the current released version of LYGIA

$1,200 one time

Select

StartUp Version License

You have a company of less than 50 employees working on one or more products. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your StartUp get’s a Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.

Benefits

  • StartUp Version License for the current released version of LYGIA

$3,600 one time

Select

Company Version License

You have a company of less than 500 employees working on one or more products. Your team went through the 30 days trial period of the non-commercial license, found it worth it and it’s ready to be used in production! On this tier your Company get’s a Version License. This means your company will be added to a license that waves the non-commercial clause only for the current released version.

Benefits

  • Company Version License for the current released version of LYGIA