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Gears is a middleware library written in C# for XNA 4.0 that makes developing 2D video games for the PC easier and quicker. There's less technical junk that you have to worry about, which lets you -- as the developer -- focus on the custom logic that defines your game.
Gears is a work in progress, and is currently in an alpha development phase.
Gears is a tool made for developers, by developers. It requires the user to be able to code in C#.
Perhaps eventually there will be more higher-level tools that work with the core Gears library to facilitate easier use by designers and the like, but likely these will exist after the core developer library is at a more complete stage.
- Gears Roadmap
- How can I contribute to Gears?
- How can I install Gears to develop with?
- The Gears convention.
- How can I install Gears for use in a game?
- How can I start assembling a game?
- How can I set up a menu? (Manually)
- How can I set up a menu? (Serialization)
for todo/wiki purposes, etc: https://github.com/github/gollum#readme