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Station AI #30944
Station AI #30944
Conversation
oh dear god it's actually happening, i can confirm this will look sick asf |
delicious image compression..,. |
I wonder how many comical camera blind spots this is going to reveal |
"AI open" |
Can anyone link the moon AI doc? I can't find it |
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Oh, yea I don't really like that one, is that the one they are planning on going with? |
ai just a week away |
Yeah, agree on this, no hate to the author but I really dislike the direction that proposal takes. |
RSI Diff Bot; head commit c6b7c8c merging into 3a4affd Resources/Textures/Interface/Actions/actions_ai.rsi
Resources/Textures/Mobs/Silicon/output.rsi
Resources/Textures/Mobs/Silicon/station_ai.rsi
Resources/Textures/Objects/Devices/ai_card.rsi
Resources/Textures/Objects/Devices/output.rsi
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Are you planning to implement the feature that allows you to jump to any person by clicking on their name? I believe it would be a pain to always have to move to everyone who wants you to open a door for them manually. |
chat system doesnt support that yet but its doable with more chat refactoring |
…n-ai # Conflicts: # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
AI loadout
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Display name? Or is the game gonna ask you when you spawn like in 13? |
…n-ai # Conflicts: # Resources/Locale/en-US/job/job-names.ftl
I'm pretty sure in 13 your animation can be changed in-round, so this is probably unnecessary for loadouts. |
Latejoin on Bagel spawns on terminal with only 1 button (View Laws) and "without legs and arms". I can't move or interact |
already listed in #31543 |
Will turrets be added? I have sprites for them. I'll send them here, maybe someone will need them. |
Cool, but I wanted more interaction with him from the crew and the Syndicate, as well as more features for him, I also wanted him to be updated |
We do need turrets, otherwise any tider can hack in and unwrench the AI. The very first AI died in 2 minutes at the hands of them iirc. Which is just classic space station. |
Draft but indicates I'm working on it to avoid stepping on toes and I got over the stencilling hurdle.
I also tried a version using lighting to do occlusion but got told to go for tile-based instead so it's sitting on another branch if someone wants it.
TODO:
Stuff like cameras / monitoring / laws / announcements / TTS I don't consider as required for an MVP and they're much easier to get through once we get past the initial cliff.