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New event: Approaching unknown shuttle #24490
Conversation
-vox traders |
I think encountering unrelated/civilian ships would be cool, would make people more immersed in the idea that space is large. Heres some ideas to think about. Interplanetary Pizza Delivery - A ship with 2 chef ghostroles, enough ingredients for like 12 pizzas, microwave and regent grinder, and 2 emergency pizza delivery crates. Traveling Medical Ship - 2/3 ghost roles (doctors/parameds and maybe one engi?), some emergency med kits, body bags, med lockers, defib and cell charger, a cryo bed and a normal med bed and maybe a chemvend (probs too much) Mercenary for hire ship - (finally, a use for merc gear other than drip) 1/3 Mercenary ghost roles, should all have AKM's with ammo, note explaining prices for service (for rp), EVA suits, probably some smoke/shrapnel nades. (probably not though because having armed people arrive to the station may create diet-nukie shitters.) |
Also im up for mapping shuttles for this, done some cool ones in the past. |
Any suggestions of shuttle ideas are welcome! |
shuttle idea: lost syndie crew shuttle: regular 9-5 syndies working for some random syndie corporation that got very, very, lost. (they don't have tc) |
A clown troupe (2 clowns and possibly 1 mime) with a performance and a small zoo with animals including a clown spider (possibly no hostile faction). |
one of those animals could be a caged urist in tider drip |
Science ship with dangerous artifacts and actice/critted anoms Evac shuttle empty or full of random survivors from another station Damaged escape pod or derelict ships Transport with cryosleeper ghost roles Sec prison ship with botany focus Zombie pirate ship with meat tiles and space morb (Space Pirates and Zombies reference ) |
Medieval shuttle with a jester and a knight |
With recycled Spirate code? Rabid tider lol |
My problem with this atm is it's going to lag the server for several seconds midround which isn't good. |
I actually love this idea, the non-hostile ships would need to be much much much likely though to stop the ever-present threat of external forces. Maybe one of them could be an empty ship with signs of a struggle, and a dead body. |
We don't notice outside of our shitty internet and server lagspikes |
Does solo nuker make the server lag? |
Maybe instead of a syndicate ship... Add a syndicate warship with 1 commander and 2 operatives with a chance of about 5%? It will look better than regular syndicate agents. |
Rev endround ship (after 1 hour) |
that just sounds like nukies at that point, i think a syndicate ship shouldnt be the defacto bad guy ship but instead a way to RP being the enemy of the corperation without murderboning, ive had custom admin syndicate visitors on Nyano before it died and it was so fun just roleplaying with that scenario |
All antags (those who are against NT) are validhunted... |
i was thinking MRP, LRP is obviously bloodthristy |
Yeah and I also don't like loneops code either. |
Yes to all of these shuttles! Make the space station feel like an actual space station with traffic coming in at times. |
shuttle taken over by hostile borgs? |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
okay, ready for review again things added/changed from original:
|
after weighting changes this is roughly the incidence of these rules as well as comparison to other rules (per 1k rounds): [INFO] CON: > stationevent:simulate 1000 80 80 20
[INFO] CON: (GasLeak, 547),
(BluespaceArtifact, 538),
(AnomalySpawn, 536),
(SolarFlare, 530),
(IonStorm, 513),
(MimicVendorRule, 478),
(BreakerFlip, 477),
(MassHallucinations, 477),
(CockroachMigration, 407),
(ClosetSkeleton, 394),
(RandomSentience, 394),
+(UnknownShuttleDisasterEvacPod, 392),
(KudzuGrowth, 390),
(GiftsMedical, 382),
(SleeperAgentsRule, 365),
(PowerGridCheck, 335),
(MouseMigration, 330),
(ClericalError, 325),
(GiftsJanitor, 307),
(GiftsPizzaPartySmall, 277),
+(UnknownShuttleCargoLost, 270),
(MeteorSwarm, 269),
(VentClog, 256),
+(UnknownShuttleTravelingCuisine, 245),
(BluespaceLocker, 243),
(SpiderSpawn, 242),
(SlimesSpawn, 240),
(NinjaSpawn, 232),
(BureaucraticError, 207),
(GiftsSpacingSupplies, 207),
(RevenantSpawn, 202),
(GiftsFireProtection, 188),
(GiftsEngineering, 185),
(DragonSpawn, 181),
(GiftsVendingRestock, 161),
(GiftsSecurityGuns, 159),
(LoneOpsSpawn, 148),
+(UnknownShuttleHonki, 145),
(GiftsSecurityRiot, 141),
+(UnknownShuttleSyndieEvacPod, 124),
(ImmovableRodSpawn, 110),
(GiftsPizzaPartyLarge, 103),
(ZombieOutbreak, 51),
(SpiderClownSpawn, 38) |
test fail is real idk what is breaking that exactly |
nvm fixed |
it is freeze time gotta mergey
About the PR
The game adds a series of events united by a common idea - a ship with ghostly roles is approaching the station, and the station's sensors notice it.
Views of the approaching shuttles:
Why / Balance
making the cosmos more alive.
Increasing the number of interesting ghost roles.
Media
2024-01-24.22-48-38.mp4
Changelog
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