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# Core Game Design | ||
This document contains the Core Game Design Principles of SS14 and its Gameplay Pillars. | ||
These principles and pillars should be used to inform the design of any new designs or large balance changes. | ||
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Questions around Core Game Design should be directed towards the Design Committee Group on the Official SS14 Discord (Prefered) or if you do not use Discord by making a thread on the SS14 Forums. | ||
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### Caveats: | ||
- This document is a living document and will change overtime as the design of SS14 evolves. | ||
- These principles and pillars are one interpretation of what SS14 should be and only reflects the direction of Wizden (upstream) LRP and MRP servers. | ||
- Forks and other communities may have different ideas and directions which they want to take the game, which is fine and something we want to encourage! | ||
- Forks can use these principles as a base or create their own, this is primarily intended to serve as a direction for upstream SS14 development. | ||
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## Placeholder Page, this doc is actively under development | ||
This document will be filled out as core design elements are decided on by the Design Committe. |