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src/en/space-station-14/round-flow/proposals/station-ecosystem.md
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# Short, Properly Capitalized Title | ||
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Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. | ||
# Station Ecosystems | ||
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| Designers | Implemented | GitHub Links | | ||
|---|---|---| | ||
| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | | ||
| Matz05, Willhelm53| :x: No | TBD | | ||
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`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: | ||
## Overview | ||
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- This acknowledges credit where it is due | ||
- People who are confused about the written intent can use this information to contact the authors | ||
Life finds a way, and the station's minimalist ecology of fungi, vermin, and adapted plants are no exception. Such organisms are able to flourish in the dingy, humid, trash-ridden corners of the Maintenance Tunnels, and even develop unique ~~bacterial~~ cultures! While the Natural World provides an endless source of wonder for certain Scientists aboard, the stodgy Janitor (who has even more to clean) and Chef/Botanist (who find their products pilfered) might have a harder time appreciating the station's countless new friends. Let's just hope Urist McMaints makes a full recovery from that strange bite... | ||
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`Implemented` is the status of the feature. | ||
## Background | ||
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Github links can include multiple PRs, if relevant. | ||
Modified from Matz05's HackMD: https://hackmd.io/@Matz05/S1gFEI1x5 | ||
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## Overview | ||
Relevant Discord post: https://discordapp.com/channels/310555209753690112/311537926376783886/944816512747843624 | ||
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A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". | ||
## Design Pillars | ||
This idea ties in well with a few of SS14's design pillars: | ||
- Chaos: If left unchecked, the ecosystem is free to mature, and critter populations may grow, mutate, evolve and run amok. | ||
- Seriously Silly: "Yeah, Dave's not doing so hot. He got bit by something in maints, and he's a lot hairier than he was when he came in." | ||
- Intuitive and Inter-Connected Simulation: Simulation will be the main part of the ecosystem mechanic, and there is a challenge in keeping it intuitive. A simple start can provide a foundation for other contributors to build on. An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances. | ||
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## Background | ||
## Ecology | ||
### Food, Glorious Food | ||
The following can provide a foundation for the station's food web: | ||
- Plants e.g. Space Dandelions that have adapted to the low-light conditions of the Maintenance Tunnels | ||
- Trash, including foods that have been discarded, or appropriated by some enterprising rodent | ||
- Fungi and slime molds that feed on all of the above | ||
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### Critters Galore | ||
With plenty to eat, these fuzzy friends should have no problem making a home for themselves: | ||
- Mice and Rats | ||
- Raccoons and Opossums | ||
- Ian, bad dog! Get that out of your mouth this instant! | ||
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### What's Our Vector, Victor? | ||
Because what good are diseases with nothing to spread them? These little guys need to eat, too! | ||
- Fleas | ||
- Flies | ||
- Mosquitoes | ||
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Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. | ||
## Role Interactions | ||
- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control. | ||
- Chef: May see a wider variety of ingredients coming to the kitchen (scurrying in on four legs, trying to steal-a da pizza!). With the right perspective, pathogens are just another seasoning! | ||
- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or genetic study. | ||
- Doctor: May see an increase in the rate of bite- and scratch-type injuries. May see new types of disease to treat. | ||
- Geneticist/Virologist: These roles are currently not implemented, but the station ecosystem may provide a promising base for such studies. | ||
- Pest Control/Exterminator: If Station Ecosystems really takes off as a gameplay mechanic, a dedicated role might make sense on larger maps. | ||
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Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. | ||
## Notice of Shipment Rejection | ||
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## The rest? | ||
Quartermaster's rejection reason: "Package manifest incorrect" | ||
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Is entirely up to you. | ||
Notes: "Instead of thirty (30) sheets of plasma glass as indicated, crate contained one (1) rabid raccoon. Crate returned to sender." |