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Improve clarity in new example
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RiceMar1244 committed Jun 17, 2024
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Expand Up @@ -34,7 +34,7 @@ A primary factor of defining role identity right now is access to equipment, and

It comes up sometimes in discussion, what separates a job from another job besides the items they use. For some small example I can think of, sometimes when people talk about more-open expeditions and the concept of gathering a varied team of crew members to fill different roles, it's suggested "why wouldnt the salvagers (the current monopolizers on expeditions) just take the equipment and do the role themselves?" In this case it would be because their task inventory is oriented towards a different set of goals.

To expand on the combat loadout example, most loadouts have an explicit initial step where the role of a role-defining inventory slot like the belt is 'declared' by equipping a belt that represent a particular proficiency. Carrying weapons is at the core of defining a combat loadout; you can't be combat capable without the weapon. Despite this, no declaration of a combat role has to be made to carry a weapon directly in the role-define slot. Because of the general opinion that carrying weapons is a very powerful ability, a dilemma is in place that involves heavy inventory sacrifice, rather than having role-define slots also need to declare their combat abilities. The captain gets a cool sabre sheath that makes the sword belt equippable where it otherwise isnt, and the captain loves wearing it because it's incredibly cool.
To expand on the combat loadout example, most loadouts have an explicit initial step where the role of a role-defining inventory slot like the belt is 'declared' by equipping a belt that represent a particular proficiency. Carrying weapons is at the core of defining a combat loadout; you can't be combat capable without the weapon. Despite this, no declaration of a combat role has to be made to carry a weapon directly in the role-define slot. Because of the general opinion that carrying weapons is a very powerful ability, a dilemma is currently in place that involves heavy inventory sacrifice (the back slot dilemma), rather than having role-define slots also need to declare their combat abilities. The captain gets a cool sabre sheath that makes the sword belt equippable where it otherwise isnt, and the captain loves wearing it because it's incredibly cool.

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