-
Notifications
You must be signed in to change notification settings - Fork 525
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a delay between killing teamd processes #3325
Open
saiarcot895
wants to merge
7
commits into
sonic-net:master
Choose a base branch
from
saiarcot895:teamd-delay-kill
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
When killing 10 or more teamd processes, add a delay of 0.1 seconds after every 10 kill signals/proceses. This is because in the LAG scale tests (in `ecmp/inner_hashing/test_inner_hashing_lag.py` in sonic-mgmt), it may create 100 LAGs, and when destroying them all, some of those LAGs may fail to be properly destroyed, leaving some stale port channels around. This seems to be because the netlink socket buffers on which the teamd processes get notifications become full with events of the other port channels/interfaces going down. As a workaround, add some delays in killing the teamd processes, so that the netlink buffers don't become full, causing messages to get dropped. This delay was randomly chosen, and it seems to work well with 100 LAGs on a KVM. It can probably made to be a bit more aggressive if needed (i.e. maybe 0.05 seconds every 20 processes). Signed-off-by: Saikrishna Arcot <[email protected]>
Signed-off-by: Saikrishna Arcot <[email protected]>
This requires overriding some libc functions and capturing information about kill signals sent or intercepting file open operations. Signe -off-by: Saikrishna Arcot <[email protected]>
/azpw run |
/AzurePipelines run |
Azure Pipelines successfully started running 1 pipeline(s). |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What I did
When killing 10 or more teamd processes, add a delay of 0.1 seconds after every 10 kill signals/proceses. This is because in the LAG scale tests (in
ecmp/inner_hashing/test_inner_hashing_lag.py
in sonic-mgmt), it may create 100 LAGs, and when destroying them all, some of those LAGs may fail to be properly destroyed, leaving some stale port channels around. This seems to be because the netlink socket buffers on which the teamd processes get notifications become full with events of the other port channels/interfaces going downWhy I did it
As a workaround, add some delays in killing the teamd processes, so that the netlink buffers don't become full, causing messages to get dropped.
This delay was randomly chosen, and it seems to work well with 100 LAGs on a KVM. It can probably made to be a bit more aggressive if needed (i.e. maybe 0.05 seconds every 20 processes).
How I verified it
On a KVM testbed with t0-116 topology with a bit more than 100 LAGs, stop teamd using
sudo systemctl stop teamd
, and verify that all of the LAGs were deleted, and there were no messages from the kernel similar to the following:Details if related
Partial fix for sonic-net/sonic-buildimage#19310.