Table of Contents
Bomberman implementation with C# Godot Hosted on github pages
https://godotengine.org/download/linux
Mono version (C# Support)
- color palette https://lospec.com/palette-list/pear36
- sprite splicer https://github.com/ForkandBeard/Alferd-Spritesheet-Unpacker
v1.0.0
- Refactor Player and PlayerBot; to PlayerBase, Player and Enemy
- Basic AI without Nav2D
- Convert map 2D Map to tileset
- remove unused assets to improve load times
- update sound levels
- list other players on side
- turn on/off flicker timer (player)
- place bombs using signals to game manager
- create graveyard spawns that are named make graveyard fixed
- show names above players
- character model picker
- do not fizzle fire on ignite powerup, let fire continue on top of fire
- track score
v2.0.0
- Add bots
v3.0.0
- Add multiplayer
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.