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This unifies the build system across platforms, including doing development inside Visual Studio. No change to other code. Some exceptions: - Switch port is still a Makefile - run_with_tcc.bat still exists
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.DS_Store | ||
*.dSYM | ||
/.vs/ | ||
/packages/ | ||
/saves/ | ||
*.o | ||
/sm | ||
/build/ | ||
/build*/ | ||
/sm.smc | ||
SDL2.dll | ||
/sm.exe | ||
/glsl-shaders/ | ||
/glsl-shaders/ |
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cmake_minimum_required(VERSION 3.22 FATAL_ERROR) | ||
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project(sm | ||
VERSION 0.0.1 | ||
DESCRIPTION "Super Metroid PC Port" | ||
HOMEPAGE_URL "https://github.com/snesrev/sm" | ||
LANGUAGES C) | ||
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if (CMAKE_BINARY_DIR EQUAL CMAKE_SOURCE_DIR) | ||
message(WARNING "You are compiling in the source tree, you probably don't want to do that. Use -B to set the build directory") | ||
endif() | ||
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include(GNUInstallDirs) | ||
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# Compiler Warnings | ||
list(APPEND c_warnings | ||
"-Wall" | ||
"-fno-strict-aliasing") | ||
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list(APPEND msvc_warnings | ||
"/W3" | ||
"/wd4996") | ||
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# For installation later | ||
set(ini_name "${PROJECT_SOURCE_DIR}/sm.ini") | ||
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# Dependencies | ||
# ------------ | ||
# SDL | ||
if (NINTENDO_SWITCH) | ||
# Force static on Switch, just because it's easier | ||
find_package(SDL2 REQUIRED COMPONENTS SDL2-static) | ||
else() | ||
find_package(SDL2 REQUIRED COMPONENTS SDL2) | ||
endif() | ||
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# OpenGL | ||
# TODO: This should likely be removed | ||
add_library(gl STATIC "third_party/gl_core/gl_core_3_1.c") | ||
target_include_directories(gl PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}") | ||
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# Main Executable | ||
# --------------- | ||
add_executable(sm) | ||
add_subdirectory(src) | ||
target_link_libraries(sm PRIVATE SDL2::SDL2 gl) | ||
set_target_properties(sm PROPERTIES C_STANDARD 11) | ||
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if (MSVC) | ||
target_compile_options(sm PRIVATE ${msvc_warnings}) | ||
else() | ||
target_link_libraries(sm PRIVATE m) | ||
target_compile_definitions(sm PRIVATE SYSTEM_VOLUME_MIXER_AVAILABLE=0) | ||
target_compile_options(sm PRIVATE ${c_warnings}) | ||
endif() | ||
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# Nintendo Switch extra setup | ||
if (NINTENDO_SWITCH) | ||
target_compile_definitions(sm PUBLIC __SWITCH__) | ||
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# needs to be linked with g++ for C++ stdlib | ||
enable_language(CXX) | ||
set_target_properties(sm PROPERTIES | ||
CXX_STANDARD 11 | ||
LINKER_LANGUAGE CXX) | ||
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nx_generate_nacp(sm.nacp | ||
NAME "Super Metroid" | ||
AUTHOR "snesrev & Lywx" | ||
VERSION "${PROJECT_VERSION}") | ||
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nx_create_nro(sm | ||
NACP sm.nacp | ||
ICON "${PROJECT_SOURCE_DIR}/src/platform/switch/icon.jpg") | ||
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set(ini_name "${PROJECT_SOURCE_DIR}/src/platform/switch/sm.ini") | ||
endif() | ||
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# Installation | ||
# ------------ | ||
install(TARGETS sm RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}") | ||
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# TODO: should be in some config dir | ||
install(FILES "${ini_name}" DESTINATION "${CMAKE_INSTALL_BINDIR}") |
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{ | ||
"version": 3, | ||
"cmakeMinimumRequired": { | ||
"major": 3, | ||
"minor": 21, | ||
"patch": 0 | ||
}, | ||
"configurePresets": [ | ||
{ | ||
"name": "nintendo-switch", | ||
"binaryDir": "${sourceDir}/build-switch", | ||
"toolchainFile": "$env{DEVKITPRO}/cmake/Switch.cmake", | ||
"condition": { | ||
"type": "notEquals", | ||
"lhs": "$env{DEVKITPRO}", | ||
"rhs": "" | ||
} | ||
} | ||
] | ||
} |
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