- π― Currently focused on AR/VR development, leveraging a solid foundation in software engineering to create immersive technologies. Here I learn more about XR.
- π± Started my career as an Android Developer, proficient in Kotlin, Jetpack Compose, and backend development with Django.
- πΉοΈ Actively exploring Unity, with a solid base built through structured learning and hands-on practice in building immersive experiences.
- π€ Passionate about contributing to impactful AR/VR projects, spanning experimental research to practical user applications.
- π Background in computational geometry research, with 5+ years of experience in competitive programming and complex algorithm design.
- π¨βπ« Experienced in teaching and mentoring through university sessions, TA roles, workshops on competitive programming, and one-on-one tutoring in computer science.
- π§ Curious and always learning, I enjoy combining solid technical skills with a focus on great user experiences.
π§© Category | π¦ Sample Projects |
---|---|
π₯½ AR/VR | π² Backgammon VR, π VR Room |
π± Android | π§ Amsterdam, π Bookshelf, π€ Unscramble, π§Ύ Inventory, π§ Water Me, πͺ Mars Photos, π 30 Days of Vocabulary |
π§ Problem Solving | π‘ Problem Solving |
π Machine Learning | π³ Transactions Prediction, π§ Audiobook Customer Segmentation, π Community Detection |
π§ Backend | π± Bilche |
π Looking for AR/VR collaborators or open-source opportunities! Feel free to reach out.