Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
84 changes: 84 additions & 0 deletions src/backend/pattern/fftMirrorRipple.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
import { IColorGetter, IColorMapper } from 'src/typings'
import { callIndexedGetter } from './mappers'
import { pixelsCount, hueToColor } from '../shared'
import { settings } from 'src/settings'
import { audioState } from '../wsAudio'

interface Ripple {
pos: number
radius: number
brightness: number
hue: number
}

let ripples: Ripple[] = []
let lastTime = Date.now()
let averages: number[] = []
let cooldowns: number[] = []
let hueShift = 0
const attenuation = 0.9
const speed = 60
const spawnCooldown = 200

function spawnRipple(bin: number, mag: number, avg: number) {
const hue = (bin / audioState.bins.length) * 360 + hueShift
const brightness = Math.min(1, Math.max(0, (mag - avg) / avg))
const pos = (bin / audioState.bins.length) * pixelsCount
ripples.push({ pos, radius: 1, brightness, hue })
ripples.push({ pos: pixelsCount - pos, radius: 1, brightness, hue })
}

function update(time: number) {
const dt = (time - lastTime) * settings.effectSpeed
lastTime = time
hueShift = (hueShift + dt * 0.05) % 360
const bins = audioState.bins
if (bins && bins.length) {
if (averages.length !== bins.length) {
averages = bins.slice()
cooldowns = new Array(bins.length).fill(0)
}
for (let i = 0; i < bins.length; i++) {
const m = bins[i]
averages[i] = averages[i] * 0.9 + m * 0.1
cooldowns[i] -= dt
if (m > averages[i] * 1.5 && cooldowns[i] <= 0) {
spawnRipple(i, m, averages[i])
cooldowns[i] = spawnCooldown
}
}
}
ripples.forEach(r => {
r.radius += (speed * dt) / 1000
r.brightness *= Math.pow(attenuation, dt / 16)
})
ripples = ripples.filter(r => r.brightness > 0.05)
}

export const getFftMirrorColor: IColorGetter = (index, time) => {
if (index === 0) update(time)
let r = 0
let g = 0
let b = 0
for (const ripple of ripples) {
const dist = Math.abs(index - ripple.pos)
if (dist <= ripple.radius) {
const intensity = (ripple.brightness * (1 - dist / ripple.radius)) / ripple.radius
const { r: rr, g: gg, b: bb } = hueToColor(ripple.hue).rgb()
r = Math.max(r, rr * intensity)
g = Math.max(g, gg * intensity)
b = Math.max(b, bb * intensity)
}
}
return [Math.min(255, Math.round(r)), Math.min(255, Math.round(g)), Math.min(255, Math.round(b))]
}

export function resetFftMirror() {
ripples = []
lastTime = 0
averages = []
cooldowns = []
hueShift = 0
}

export const fftMirrorMapper: IColorMapper = () => callIndexedGetter(getFftMirrorColor)
87 changes: 87 additions & 0 deletions src/backend/pattern/fftRandomRipple.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,87 @@
import { IColorGetter, IColorMapper } from 'src/typings'
import { callIndexedGetter } from './mappers'
import { pixelsCount, hueToColor } from '../shared'
import { settings } from 'src/settings'
import { audioState } from '../wsAudio'

interface Ripple {
pos: number
radius: number
brightness: number
hue: number
}

let ripples: Ripple[] = []
let lastTime = Date.now()
let averages: number[] = []
let cooldowns: number[] = []
let hueShift = 0
const attenuation = 0.9
const speed = 60
const spawnCooldown = 200

function spawnRipple(bin: number, mag: number, avg: number) {
const hue = (bin / audioState.bins.length) * 360 + hueShift
const brightness = Math.min(1, Math.max(0, (mag - avg) / avg))
ripples.push({
pos: Math.random() * pixelsCount,
radius: 1,
brightness,
hue,
})
}

function update(time: number) {
const dt = (time - lastTime) * settings.effectSpeed
lastTime = time
hueShift = (hueShift + dt * 0.05) % 360
const bins = audioState.bins
if (bins && bins.length) {
if (averages.length !== bins.length) {
averages = bins.slice()
cooldowns = new Array(bins.length).fill(0)
}
for (let i = 0; i < bins.length; i++) {
const m = bins[i]
averages[i] = averages[i] * 0.9 + m * 0.1
cooldowns[i] -= dt
if (m > averages[i] * 1.5 && cooldowns[i] <= 0) {
spawnRipple(i, m, averages[i])
cooldowns[i] = spawnCooldown
}
}
}
ripples.forEach(r => {
r.radius += (speed * dt) / 1000
r.brightness *= Math.pow(attenuation, dt / 16)
})
ripples = ripples.filter(r => r.brightness > 0.05)
}

export const getFftRandomColor: IColorGetter = (index, time) => {
if (index === 0) update(time)
let r = 0
let g = 0
let b = 0
for (const ripple of ripples) {
const dist = Math.abs(index - ripple.pos)
if (dist <= ripple.radius) {
const intensity = (ripple.brightness * (1 - dist / ripple.radius)) / ripple.radius
const { r: rr, g: gg, b: bb } = hueToColor(ripple.hue).rgb()
r = Math.max(r, rr * intensity)
g = Math.max(g, gg * intensity)
b = Math.max(b, bb * intensity)
}
}
return [Math.min(255, Math.round(r)), Math.min(255, Math.round(g)), Math.min(255, Math.round(b))]
}

export function resetFftRandom() {
ripples = []
lastTime = 0
averages = []
cooldowns = []
hueShift = 0
}

export const fftRandomMapper: IColorMapper = () => callIndexedGetter(getFftRandomColor)
34 changes: 24 additions & 10 deletions src/backend/pattern/fftRipple.ts
Original file line number Diff line number Diff line change
Expand Up @@ -14,29 +14,41 @@ interface Ripple {
let ripples: Ripple[] = []
let lastTime = Date.now()
let averages: number[] = []
let cooldowns: number[] = []
let hueShift = 0
const attenuation = 0.9
const speed = 60
const spawnCooldown = 200

function spawnRipple(bin: number, mag: number) {
const hue = (bin / audioState.bins.length) * 270
function spawnRipple(bin: number, mag: number, avg: number) {
const hue = (bin / audioState.bins.length) * 360 + hueShift
const brightness = Math.min(1, Math.max(0, (mag - avg) / avg))
ripples.push({
pos: (bin / audioState.bins.length) * pixelsCount,
radius: 1,
brightness: Math.min(1, mag),
brightness,
hue,
})
}

function update(time: number) {
const dt = (time - lastTime) * settings.effectSpeed
lastTime = time
hueShift = (hueShift + dt * 0.05) % 360
const bins = audioState.bins
if (bins && bins.length) {
if (averages.length !== bins.length) averages = bins.slice()
if (averages.length !== bins.length) {
averages = bins.slice()
cooldowns = new Array(bins.length).fill(0)
}
for (let i = 0; i < bins.length; i++) {
const m = bins[i]
averages[i] = averages[i] * 0.9 + m * 0.1
if (m > averages[i] * 1.5) spawnRipple(i, m)
cooldowns[i] -= dt
if (m > averages[i] * 1.5 && cooldowns[i] <= 0) {
spawnRipple(i, m, averages[i])
cooldowns[i] = spawnCooldown
}
}
}
ripples.forEach(r => {
Expand All @@ -54,20 +66,22 @@ export const getFftRippleColor: IColorGetter = (index, time) => {
for (const ripple of ripples) {
const dist = Math.abs(index - ripple.pos)
if (dist <= ripple.radius) {
const intensity = ripple.brightness * (1 - dist / ripple.radius)
const intensity = (ripple.brightness * (1 - dist / ripple.radius)) / ripple.radius
const { r: rr, g: gg, b: bb } = hueToColor(ripple.hue).rgb()
r += rr * intensity
g += gg * intensity
b += bb * intensity
r = Math.max(r, rr * intensity)
g = Math.max(g, gg * intensity)
b = Math.max(b, bb * intensity)
}
}
return [Math.min(255, Math.round(r)), Math.min(255, Math.round(g)), Math.min(255, Math.round(b))]
}

export function resetFftRipples() {
ripples = []
lastTime = Date.now()
lastTime = 0
averages = []
cooldowns = []
hueShift = 0
}

export const fftRippleMapper: IColorMapper = () => callIndexedGetter(getFftRippleColor)
6 changes: 4 additions & 2 deletions src/backend/pattern/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,9 @@ import { getBreatheColor } from './breathe'
import { getWaveColor } from './wave'
import { getHeartbeatColor, getStrobeColor, getPulseColor, getGradientPulseColor, getMultiPulseColor } from './extra'
import { rippleMapper } from './ripple'
import { musicRippleMapper } from './musicRipple'
import { fftRippleMapper } from './fftRipple'
import { fftRandomMapper } from './fftRandomRipple'
import { fftMirrorMapper } from './fftMirrorRipple'
import { createIndexedMapper, createFlatMapper } from './mappers'

const transitionDuration = 250
Expand Down Expand Up @@ -39,8 +40,9 @@ const mappers: Record<IMode, IColorMapper> = {
[IMode.GradientPulse]: createIndexedMapper(getGradientPulseColor),
[IMode.MultiPulse]: createIndexedMapper(getMultiPulseColor),
[IMode.Ripple]: rippleMapper,
[IMode.MusicRipple]: musicRippleMapper,
[IMode.FftRipple]: fftRippleMapper,
[IMode.FftRandomRipple]: fftRandomMapper,
[IMode.FftMirrorRipple]: fftMirrorMapper,
}

export function getPixels(mode: IMode): IArrColor[][] {
Expand Down
52 changes: 0 additions & 52 deletions src/backend/pattern/musicRipple.ts

This file was deleted.

4 changes: 3 additions & 1 deletion src/backend/telegram/settings.ts
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,9 @@ export function selectMode(menuTemplate: MenuTemplate<Context>) {
[IMode.GradientPulse]: '🎇',
[IMode.MultiPulse]: '🎆',
[IMode.Ripple]: '💧',
[IMode.MusicRipple]: '🎶',
[IMode.FftRipple]: '🎶',
[IMode.FftRandomRipple]: '💿',
[IMode.FftMirrorRipple]: '🎵',
},
{
formatState,
Expand Down
3 changes: 2 additions & 1 deletion src/typings.ts
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,9 @@ export enum IMode {
GradientPulse,
MultiPulse,
Ripple,
MusicRipple,
FftRipple,
FftRandomRipple,
FftMirrorRipple,
}

export interface ISettings {
Expand Down
17 changes: 17 additions & 0 deletions tests/fftMirrorRipple.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
import { getFftMirrorColor, resetFftMirror } from '../src/backend/pattern/fftMirrorRipple'
import { audioState } from '../src/backend/wsAudio'

beforeEach(() => {
resetFftMirror()
audioState.bins = Array(8).fill(0)
})

describe('fft mirror ripple', () => {
test('spawns ripple on spike', () => {
audioState.bins[0] = 2
;(getFftMirrorColor as any)(0, 0)
audioState.bins[0] = 10
const color = (getFftMirrorColor as any)(0, 16)
expect(color).not.toEqual([0, 0, 0])
})
})
20 changes: 20 additions & 0 deletions tests/fftRandomRipple.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
import { getFftRandomColor, resetFftRandom } from '../src/backend/pattern/fftRandomRipple'
import { audioState } from '../src/backend/wsAudio'

beforeEach(() => {
resetFftRandom()
audioState.bins = Array(8).fill(0)
})

describe('fft random ripple', () => {
test('spawns ripple on spike', () => {
const orig = Math.random
;(Math as any).random = () => 0
audioState.bins[0] = 2
;(getFftRandomColor as any)(0, 0)
audioState.bins[0] = 10
const color = (getFftRandomColor as any)(0, 16)
expect(color).not.toEqual([0, 0, 0])
Math.random = orig
})
})
Loading