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71 changes: 71 additions & 0 deletions internal/lightcone/hunt/shadowedbynight/data.go

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93 changes: 93 additions & 0 deletions internal/lightcone/hunt/shadowedbynight/shadowedbynight.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
package shadowedbynight

import (
"github.com/simimpact/srsim/pkg/engine"
"github.com/simimpact/srsim/pkg/engine/equip/lightcone"
"github.com/simimpact/srsim/pkg/engine/event"
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/engine/modifier"
"github.com/simimpact/srsim/pkg/engine/prop"
"github.com/simimpact/srsim/pkg/key"
"github.com/simimpact/srsim/pkg/model"
)

const (
check = "shadowed_by_night"
buff = "shadowed_by_night_spd_buff"
)

type state struct {
spdAmt float64
flag bool
}

// Increases the wearer's Break Effect by 28/35/42/49/56%.
// When entering battle or after dealing Break DMG, increases SPD by 8/9/10/11/12%, lasting for 2 turn(s).
// This effect can only trigger once per turn.
func init() {
lightcone.Register(key.ShadowedbyNight, lightcone.Config{
CreatePassive: Create,
Rarity: 4,
Path: model.Path_HUNT,
Promotions: promotions,
})

modifier.Register(check, modifier.Config{
Listeners: modifier.Listeners{
OnPhase1: resetFlag,
OnAfterHitAll: applySpdBuff,
},
})

modifier.Register(buff, modifier.Config{
Stacking: modifier.ReplaceBySource,
StatusType: model.StatusType_STATUS_BUFF,
CanDispel: true,
BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_STAT_SPEED_UP},
})
}

func Create(engine engine.Engine, owner key.TargetID, lc info.LightCone) {
beAmt := 0.21 + 0.07*float64(lc.Imposition)
spdAmt := 0.07 + 0.01*float64(lc.Imposition)
state := state{
spdAmt: spdAmt,
flag: false,
}
engine.AddModifier(owner, info.Modifier{
Name: check,
Source: owner,
Stats: info.PropMap{prop.BreakEffect: beAmt},
State: &state,
})

engine.Events().BattleStart.Subscribe(func(event event.BattleStart) {
engine.AddModifier(owner, info.Modifier{
Name: buff,
Source: owner,
Stats: info.PropMap{prop.SPDPercent: spdAmt},
Duration: 2,
})
})
}

func resetFlag(mod *modifier.Instance) {
st := mod.State().(*state)
st.flag = false
}

func applySpdBuff(mod *modifier.Instance, e event.HitEnd) {
if e.Hit.AttackType != model.AttackType_ELEMENT_DAMAGE {
return
}
st := mod.State().(*state)
if !st.flag {
mod.Engine().AddModifier(mod.Owner(), info.Modifier{
Name: buff,
Source: mod.Owner(),
Stats: info.PropMap{prop.SPDPercent: st.spdAmt},
Duration: 2,
})
}
st.flag = true
}
1 change: 1 addition & 0 deletions pkg/key/lightcone.go
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ const (
ReturntoDarkness LightCone = "return_to_darkness"
SleepLiketheDead LightCone = "sleep_like_the_dead"
IntheNight LightCone = "in_the_night"
ShadowedbyNight LightCone = "shadowed_by_night"
)

// Nihility
Expand Down
1 change: 1 addition & 0 deletions pkg/simulation/imports.go
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ import (
_ "github.com/simimpact/srsim/internal/lightcone/hunt/onlysilenceremains"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/returntodarkness"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/riverflowsinspring"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/shadowedbynight"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/sleeplikethedead"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/subscribeformore"
_ "github.com/simimpact/srsim/internal/lightcone/hunt/swordplay"
Expand Down
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