a project for Unreal4 & TexturePacker User
- Load TexturePacker text|json file
- use the uv data at runtime. You can dynamic draw them in 3D Procedural Mesh. Or other feature~
insert the file to your ue4 rename the include filename which marked "YourProject"
test on 4.11, all fine
maybe I will release a version as Unreal Plugin.
make it as an unreal module. You can setup in *.uproject : "Modules": [ { "Name": "YourProjectName", "Type": "Runtime", "LoadingPhase": "Default", }, { "Name": "TextureAtlasSystem", "Type": "Runtime", "LoadingPhase": "Default", "AdditionalDependencies": [ "CoreUObject", "Engine" ] } ] }
GPL