This project demonstrates GM's keyboard, mouse, and gamepad APIs to help debugging issues related to these APIs.
o_keyboard_mouse_input
logs the current reading of keyboard and mouse inputs.
objController
instantiates objControllerSupport
when gamepads are detected from the async System events.
- [manual] Gamepad key mapping is correct
- [manual] Gamepad will not be undetectable after losing focus
- [manual] Mouse wheel up and down are properly registered
- [manual] Mouse or touch clicks do not register additional input
- [manual] Mouse re-spriting or hiding works