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Created scott's keymap from rgb_default patched
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- Started from rgb_default
- Incorporated information from:
  josefadamcik/SofleKeyboard#90
  Regarding updated LEDs for experimental version of
  Sofle RGB v3.0 with SK6812 mini-e RGB
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scchow committed Nov 23, 2022
1 parent 1e726a1 commit 1d6e486
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135 changes: 135 additions & 0 deletions keyboards/sofle/keymaps/scchow/config.h
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/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/


/*
Copied from rgb_default/config.h
Appled modifications based on: https://github.com/josefadamcik/SofleKeyboard/pull/90#issuecomment-999033489
*/
#pragma once


//#define USE_MATRIX_I2C

/* Select hand configuration */

///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/


#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

#define CUSTOM_FONT

#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding


#define TAPPING_FORCE_HOLD
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 200
#endif
#define ENCODER_DIRECTION_FLIP


#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS

/* ws2812 RGB LED */
#define RGB_DI_PIN D3


#ifdef RGB_MATRIX_ENABLE
#define RGBLED_NUM 37 // Number of LEDs, see keymap.c for matching value
#define DRIVER_LED_TOTAL RGBLED_NUM
#endif

#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM

//#define RGBLIGHT_ANIMATIONS
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE

#define RGBLED_NUM 74 // was original 70, wasn't changed in Cirromulus' patch, but let's see
//#define RGBLED_SPLIT
#define RGBLED_SPLIT { 37, 37 } // haven't figured out how to use this yet

//#define RGBLED_NUM 30
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.

#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT

# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # undef ENABLE_RGB_MATRIX_BREATHING
// # undef ENABLE_RGB_MATRIX_CYCLE_ALL
// # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # undef ENABLE_RGB_MATRIX_DUAL_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # undef ENABLE_RGB_MATRIX_RAINDROPS
// # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # undef ENABLE_RGB_MATRIX_SPLASH
// # undef ENABLE_RGB_MATRIX_MULTISPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
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