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A Subway Surfers replica made in WebGL as a part of Graphics Coursework

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sajalasati/SubwaySurfers

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Subway Surfers

  1. Controls:
    • Spacebar to jump
    • Left / right keys helps the player to switch between the tracks
    • Down arrow key to duck to from beneath the obstacle
    • G : to enable/disable greyscale (press it twice to revert back to original state)
    • F : to enable/disable flashing in color mode (press it twice to revert back to original state).
  2. Boosts:
    • Blue star (speed booster): to increase the speed
    • 2x mutliplier(yellow star): to double the current score of the player
    • Boots: to enable high jump for a fixed duration of time
    • Jetpack (green boost object): player flies over the obstacles for some time
    • Red star: provides additional lives to the player
    • Coins: provides points to the player
  3. Obstacles:
    • Small red board: over which player can perform a normal jump and avoid it
    • Large yellow board: player can jump over only when having boots, otherwise it has to duck to pass through it.
    • Train: hitting it from sides or front reduces life by one, player can walk on top of it although. *For the follwing type of obstacles, hitting any one of them will make the police officer to catch the runner ending the pursuit - police officer follows him for some time then. If such an obstacle is hit again in a time interval of about 5s, then the player loses a life.
    • Pole: hitting it, spawns player some units ahead of it
    • Traffic cone: hitting it causes same effect but the cone disappears
  4. Characters:
    • Player
    • Policeman

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A Subway Surfers replica made in WebGL as a part of Graphics Coursework

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